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Zleep Newbie
Joined: 23 Oct 2005 Posts: 5
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Posted: Sun Oct 23, 2005 12:22 am
zMUD Newbie: "Where" Output |
Good afternoon,
I'm a zMUD newbie, I just know the basics. I'm trying to do the following, but haven't been able to get anything to work or find much similar in the forums. I'd appreciate the help:
I'm trying to output the "where" command information to another window, and have it do so at a time interval, say every 40 seconds. Is this possible?
The output looks as follows:
Players in your vicinity:
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Jack...................- The Tavern
Helix................. - The Tower
Crappy...............- The Smithy
Bombardo...........- The Tavern
Cran...................- The Tavern
Death.................- The Tavern
Studdebaker........- The Morgue
It didn't cut and paste very well, but the rooms the characters are in obviously line up nicely. Those "periods" aren't there, they are actually blank spaces, which also wouldn't cut and paste. I'll clarify if need be.
Thanks in advance,
-Z |
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Insomniac Wanderer
Joined: 25 Mar 2004 Posts: 78 Location: United Kingdom
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Posted: Sun Oct 23, 2005 12:51 am |
#CLASS {WhereCapture}
#ALARM {-00:40} {where}
#TRIGGER {^Players in your vicinity:} {#C+ WhereWindow}
#COND {^$} {#C-}
#CLASS 0
I purposely didn't trigger on the ---------- line as it would remove it from the captured window - I thought you needed something to break up the different results every 40 seconds :) |
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_________________
No-one ever gets flamed for posting too much information. Conform to the PPP (Preferred Posting Protocol) and give as much information as possible, including MUD output where needed. |
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Zleep Newbie
Joined: 23 Oct 2005 Posts: 5
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Posted: Sun Oct 23, 2005 1:25 am |
Wow, that's pretty awesome. I really appreciate the quick response, it works well.
So I have another challenge: How do I go about gagging it from the main window? And is it possible to gag things without having the carriage return?
Thanks again
-Z |
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Insomniac Wanderer
Joined: 25 Mar 2004 Posts: 78 Location: United Kingdom
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Posted: Sun Oct 23, 2005 1:53 am |
And is it possible to gag things without having the carriage return?
Unfortunately not no.
And I apologise, I should have assumed you wanted it gagging!
#CLASS {WhereCapture}
#ALARM {-00:40} {where}
#TRIGGER {^Players in your vicinity:} {#GAG;#GAGON;#C+ WhereWindow}
#COND {^$} {#C-;#GAGOFF}
#CLASS 0 |
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_________________
No-one ever gets flamed for posting too much information. Conform to the PPP (Preferred Posting Protocol) and give as much information as possible, including MUD output where needed. |
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Zleep Newbie
Joined: 23 Oct 2005 Posts: 5
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Posted: Sun Oct 23, 2005 2:46 am |
Thanks again!
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Oct 23, 2005 4:05 am |
>>And is it possible to gag things without having the carriage return?
You mean the "blank line" people complain about all the time? This is definitely possible, and it's not because #GAG isn't eating the carriage return. That blank line is there because your mud--like all other muds--uses double-spacing between text responses to keep it readable. If you want it gone, you either have to kill all the blank lines or tack on a #COND to eat it on every trigger you want to see it gone on. |
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_________________ EDIT: I didn't like my old signature |
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