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		| Ryuichi Beginner
 
 
 Joined: 26 Oct 2004
 Posts: 19
 
 
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			  |  Posted: Sun Jan 30, 2005 3:55 am 
 Path Recording configuration
 
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				| When recording a path, sometimes you have to open doors/gates, and the path recorder doesn't pick up on this. 
 A path recorder configuration tab in preferences would be wonderful.
 
 Also, when recording a path, I usually end up hitting at least one wrong direction, and then I have to use my mouse to get back to the recorder window to edit the text. Is there a function or command to get rid of the last direction? Also, is there a way to append text to the recorder? I could record a macro, but that's not quite what I'm looking for.. triggers could edit the line, but the utility is there, and it works well, but it can be better.
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		| Ryuichi Beginner
 
 
 Joined: 26 Oct 2004
 Posts: 19
 
 
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			  |  Posted: Sun Jan 30, 2005 4:34 am 
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				| Found the #backup command, so half the problem down. 
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		| MattLofton GURU
 
 
 Joined: 23 Dec 2000
 Posts: 4834
 Location: USA
 
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			  |  Posted: Sun Jan 30, 2005 5:54 am 
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				| Check the Map Preferences.  Under the Speedwalking category, there's a setting to "Add door commands to saved paths and %walk/%path functions".  Dunno if it will work but you could try messing with it to see if the recorder behavior changes. 
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			  | _________________ EDIT: I didn't like my old signature
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		| Ryuichi Beginner
 
 
 Joined: 26 Oct 2004
 Posts: 19
 
 
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			  |  Posted: Sun Jan 30, 2005 10:34 pm 
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				| 
 
	  | MattLofton wrote: |  
	  | Check the Map Preferences.  Under the Speedwalking category, there's a setting to "Add door commands to saved paths and %walk/%path functions".  Dunno if it will work but you could try messing with it to see if the recorder behavior changes. |  
 Didn't do anything for me. #path is supposed to do two things at once, save the current path to the variable named, and then assign the rest to the current path behind. I can't get it to properly assign a path.... at least containing "open gate" or the like. Any ideas?
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		| Ryuichi Beginner
 
 
 Joined: 26 Oct 2004
 Posts: 19
 
 
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			  |  Posted: Sun Jan 30, 2005 11:15 pm 
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				| okay, #step {open d} works, but it also sends the text to the mud. Fair enough :) 
 Hope it's of some use to somebody.
 
 Okay, for making a path, say you're walking, and bump into a door
 
 #trigger {the (%1) seems to be closed} {#nodir; #step {open %1}}
 will open the door, and take the last direction off the path. voila. automated recording of paths :)
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		| Vorax Apprentice
 
  
 Joined: 29 Jun 2001
 Posts: 198
 Location: USA
 
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			  |  Posted: Mon Jan 31, 2005 4:23 pm 
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				| You shouldn't use %1 in the trigger pattern. Instead, use one of the pre-defined wildcards for pattern matching. #TRIGGER {the (%w) seems to be closed} {#NODIR;#STEP {open %1}}
 #TRIGGER {the (*) seems to be closed} {#NODIR;#STEP {open %1}}
 #TRIGGER {the (%x) seems to be closed} {#NODIR;#STEP {open %1}}
 Any one of those should work.
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		| Ryuichi Beginner
 
 
 Joined: 26 Oct 2004
 Posts: 19
 
 
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			  |  Posted: Tue Feb 01, 2005 10:00 am 
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				| %1 is just a bit of an old school way of doing things in zmud. Before regex and stuff were put in :) It works fine. 
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		| Ryuichi Beginner
 
 
 Joined: 26 Oct 2004
 Posts: 19
 
 
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			  |  Posted: Tue Feb 01, 2005 10:10 am 
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				| Note that I wasn't trying to be rude.... when I'm trying to throw code together quickly, I just revert to using that. I know regex, but it takes me a while to make it fire properly.... so I don't use it too often. 
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