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		| shalimar GURU
 
  
 Joined: 04 Aug 2002
 Posts: 4774
 Location: Pensacola, FL, USA
 
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			  |  Posted: Tue Feb 04, 2003 5:32 am 
 Automapper
 
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				| i dunno why but i cant get the auto mapper to work, here is a brief log: 
 
 
 [Setter's Bog, Marsh]
 Prickly weeds surround the trail, arching overhead to form a tunnel through the swampland.  An soil embankment topped by a line of trees rises slightly out of the water to the northwest.  Deeper into the marsh the air grows thicker and darker.
 Obvious Exits: up and southeast.
 >se
 You walk southeast.
 [Setter's Bog, Marsh]
 Almost overwhelming, the stench of the decay and of the black, murky water seem enhanced within this tunnel of reeds.  The mud is a sickly green and black color, and even the marsh plants inside the passageway seem to be sickening and dying.
 Obvious Exits: northwest.
 
 The wind is nonexistent here, allowing the marsh gases to collect in a choking miasma.
 >nw
 You walk northwest.
 [Setter's Bog, Marsh]
 Prickly weeds surround the trail, arching overhead to form a tunnel through the swampland.  An soil embankment topped by a line of trees rises slightly out of the water to the northwest.  Deeper into the marsh the air grows thicker and darker.
 Obvious Exits: up and southeast.
 >u
 You walk up.
 [Setter's Bog, Tree Line]
 The animal trail follows the contours of the land; the trees curve away from the marsh as the elevated land swings toward the west.  A steep slope leads southeast into a narrow tunnel formed by close-growing marsh weeds and plants.
 Obvious Exits: west and down.
 >w
 You walk west.
 [Setter's Bog, Tree Line]
 As the trail travels along the side of an embankment, the land is sloped slightly west to east making the walk along the path a little difficult.  Thick foliage prevents passage except along a narrow game trail, which runs to the east and southeast.
 Obvious Exits: north, east and southeast.
 
 
 
 now how do i configure this darn thing?
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		| Reddytedy Apprentice
 
 
 Joined: 13 Oct 2000
 Posts: 114
 Location: USA
 
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			  |  Posted: Tue Feb 04, 2003 9:47 am 
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				| quote:
 i dunno why but i cant get the auto mapper to work, here is a brief log:
 
 
 
 [Setter's Bog, Marsh]
 Prickly weeds surround the trail, arching overhead to form a tunnel through the swampland.  An soil embankment topped by a line of trees rises slightly out of the water to the northwest.  Deeper into the marsh the air grows thicker and darker.
 Obvious Exits: up and southeast.
 >se
 You walk southeast.
 [Setter's Bog, Marsh]
 Almost overwhelming, the stench of the decay and of the black, murky water seem enhanced within this tunnel of reeds.  The mud is a sickly green and black color, and even the marsh plants inside the passageway seem to be sickening and dying.
 Obvious Exits: northwest.
 
 The wind is nonexistent here, allowing the marsh gases to collect in a choking miasma.
 >nw
 You walk northwest.
 [Setter's Bog, Marsh]
 Prickly weeds surround the trail, arching overhead to form a tunnel through the swampland.  An soil embankment topped by a line of trees rises slightly out of the water to the northwest.  Deeper into the marsh the air grows thicker and darker.
 Obvious Exits: up and southeast.
 >u
 You walk up.
 [Setter's Bog, Tree Line]
 The animal trail follows the contours of the land; the trees curve away from the marsh as the elevated land swings toward the west.  A steep slope leads southeast into a narrow tunnel formed by close-growing marsh weeds and plants.
 Obvious Exits: west and down.
 >w
 You walk west.
 [Setter's Bog, Tree Line]
 As the trail travels along the side of an embankment, the land is sloped slightly west to east making the walk along the path a little difficult.  Thick foliage prevents passage except along a narrow game trail, which runs to the east and southeast.
 Obvious Exits: north, east and southeast.
 
 
 
 now how do i configure this darn thing?
 
 
 
 Is this a Simutronics game? If so I suggest getting the latest Beta of zMUD.  Zugg has it set up to map just fine I hear.  Still need to autoconfig but once done it will work just fine.
 
 Alan
 
 Come play with us in Dragonrealms
 
 http://www.play.net/dr
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		| Talahaski Enchanter
 
 
 Joined: 10 Oct 2000
 Posts: 656
 Location: USA
 
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			  |  Posted: Tue Feb 04, 2003 4:00 pm 
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				| Try putting "Obvious Exits" in the exit keyword under map configure.  Then make sure Exits after keyword is checked. 
 Reconfigure and see if that helps.
 
 Talahaski
 Processor PIII 1000
 Memory 265MB
 Video NVIDIA 64MB
 Windows XP
 Zmud Version 6.53
 Zmapper Version 1.14
 
 http://www.dartmud.com
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