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| Fizban1216 |
Posted: Tue Sep 18, 2012 12:39 am
CMUD Development Dead |
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oldguy2 Wizard
Joined: 17 Jun 2006 Posts: 1201
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Posted: Fri Oct 19, 2012 10:04 am |
By the way, does anyone have a list of the confirmed outstanding bugs? It can't be that large.
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Amorelia Beginner
Joined: 09 Oct 2012 Posts: 18
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Posted: Fri Oct 19, 2012 12:06 pm |
| k_starling wrote: |
Regular bug fixes are (or should be) part of what we paid for as well, and we haven't gotten any in more than a year.
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I've got 2 years of free updates. What I haven't got is anything saying there will be any updates so, even if nothing else happens, I'll still end up with what I paid for.
IMO one of the weaknesses of CMUD is documentation (eg examples of functions and each of their parameters), so I'm having to dig into the forum for answers to things that I think should be in the manual. Open-source is not renowned for good documentation either. |
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vwombat Beginner
Joined: 25 Oct 2012 Posts: 11
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Posted: Wed Oct 31, 2012 10:24 am |
Came here to suggest open source release if the project is truly dead... I wouldn't go as far as saying "it's the right thing to do" but it is certainly the best way of keeping the software alive and well and working into the future. If thousands of hours went into making it what it is today, it would be a shame to just let it rot and fall into disrepair rather than letting folks continue the evolution of the software.
Amorelia- I think it'd be ideal to have a Wiki for it so that the community can keep the documentation up-to-date and provide script snippets, etc. But I agree with you on the documentation front. |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Oct 31, 2012 3:32 pm |
Don't need a Wiki, we already have the online helpfiles stashed in the CMud Support section of this website. Everyone has access to them, which means regular players can leave comments if they find something wrong, a workaround for something buggy, or a better explanation of stuff that seemed unclear. If/when the comments get too long, Gurus can incorporate them into the main helpfile so that the proper information is kept visible/at the top.
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_________________ EDIT: I didn't like my old signature |
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rictor3king Newbie
Joined: 21 Aug 2010 Posts: 1
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Posted: Wed Oct 31, 2012 7:36 pm |
Just a random suggestion as far as the money issue. One of the things I truely hate the most, is making triggers, updating a map, etc. on one computer and then having to export the settings, and re-import on say my laptop. A lot of times I forget that I even made changes and eventually I end up over writing something on one or the other.
As a possible (not to difficult I would think) solution to help bring in some consistent money - why not make cmud/zmud registered to the same user automatically send the exported code to ya'll, and on the start of cmud check to make sure the latest version is installed. I'd pay a small fee per month recurring if this was possible. If people want to upgrade their subscription, they can pay the monthly fee. If they don't want to and are better at keeping their versions updated manually than I am, power to them they can pay the one time fee to subscribe.
Since you already have the application registering to a specific user, it seems like with a little bit of hard drive space and some minimal bandwidth you could bring in some recurring income and hopefully continue development in other aspects? |
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Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
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Posted: Wed Oct 31, 2012 8:37 pm |
This was planned years ago, but at this point I think it's unlikely that it'll ever happen. Have you tried using dropbox to keep your settings synced across multiple computers?
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orphean Apprentice

Joined: 21 Oct 2008 Posts: 147 Location: Olympia, WA
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Posted: Fri Nov 16, 2012 3:38 am |
Just wanted to say as a loyal customer (I even bought zmapper ) thanks for all the work you've done. I'm sad it will bitrot but what can you do? For those asking for 'open sourcing' it's pretty much never going to be feasible due to the amount of commercial libraries it uses. Even if Zugg wanted to open-source it, which is noone's business but his own, it won't be in a compilable state and generally useless on its own.
So long Zugg, thanks for all the fish. |
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Pogi Newbie
Joined: 04 Aug 2008 Posts: 9 Location: Washington
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Posted: Mon May 27, 2013 7:40 am |
Took a while to learn this. Can we get an official announcement and sticky? Also Zugg, if you're not going to continue development. Make it an open source project. Let other's in. You're not making money anyway right? You can set up for donations to continue the project. The legacy will continue, the community will be happy, and it won't consume your time and financial resources. Think about it.
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Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
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Posted: Mon May 27, 2013 5:49 pm |
About open source, see the post directly above yours. I agree a sticky would be nice though.
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kreezxil Newbie
Joined: 16 Jan 2017 Posts: 1 Location: Earth
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Posted: Mon Jan 16, 2017 2:28 pm |
Since you've been gone -- is that a song? Things like patreon have cropped up.
I think you should set up a patreon account and when someone commits to a monthly donation level, you give the a special code that works for them only, since the mud client requires the internet, you can have it check with a server to see if the code is being used on just one computer (like the way mojang does account authentication), if account authentication fails the client is returned to a crippled state.
In that way if the donator stops their monthly donations you can deactivate their authentication. |
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Sutex-Kindred Apprentice

Joined: 26 Aug 2009 Posts: 141
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Posted: Sat Mar 20, 2021 12:51 am |
It's now 2021, And I play Star Citizen and my Mud.
The issue about updates for CMUD is more broad than money or time. It's about an idea, a concept decades old, Mudding!.
Mudding is a medium that needs to be protected and cherished as it's a living history of our world connected, online. In a time before GUI and the sprites danced across a screen on anything one could call a personal 'gaming' computer.
For that end alone CMUD needs to be updated, to encourage and preserve the life of muds. I would suggest CROWD FUNDING, along with any other means possible to breath life into the client, which is the standard and synonymous with Muds that started with Zmud. |
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_________________ Entropy rules |
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hpoonis2010 Adept

Joined: 18 Jun 2019 Posts: 279
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Posted: Sat Mar 20, 2021 1:04 pm |
I would be open to crowd funding as long as the original developer is not involved. I have no truck with one who is happy to rake in money and provide zero support in any way, shape or form.
The product could do with attention in certain areas and yes, the documentation could be expanded for areas that are sparse. |
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Sutex-Kindred Apprentice

Joined: 26 Aug 2009 Posts: 141
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Posted: Sat Mar 20, 2021 1:10 pm |
| hpoonis2010 wrote: |
I would be open to crowd funding as long as the original developer is not involved. I have no truck with one who is happy to rake in money and provide zero support in any way, shape or form.
The product could do with attention in certain areas and yes, the documentation could be expanded for areas that are sparse. |
Well, You first have to read all the post above Zugg explained his reasoning and it's his baby. |
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_________________ Entropy rules |
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hpoonis2010 Adept

Joined: 18 Jun 2019 Posts: 279
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Posted: Tue Mar 23, 2021 6:48 am |
His reasons interest me not. What does irk me is that the price is still the same as the product is still the same.
Would you pay full price for a 10-year-old Lambretta/Honda? If the big bugbear is that there is licensed code blah blah that blah blah blah ... then drop the price...or release the code so that others may work on it with a license which suggest that a nominal price to cover the <whatever mysterious paid-for code exists>.
By the by...I did get a response from the Axmud developer. That product is still being worked on but the discussions have moved (apparently) to GIT...although I have never really used GIT so I have no idea where they may live. |
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Sutex-Kindred Apprentice

Joined: 26 Aug 2009 Posts: 141
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Posted: Tue Mar 23, 2021 12:01 pm |
I just brought Cmud Pro cost me 13 AUD, as an upgrade to CMUD_3, as it has better Database support and this will come in handy, http://forums.zuggsoft.com/forums/viewtopic.php?t=30282.
The point is development stopped?, who really knows, because of cost vs sales, on top of outside economic issues. |
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_________________ Entropy rules |
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hpoonis2010 Adept

Joined: 18 Jun 2019 Posts: 279
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Posted: Tue Mar 23, 2021 3:15 pm |
:) Thanks but, after paying viable software price for one unsupported, aged version, I am not going to be paying more money to have a similarly old and unsupported version.
It makes no difference if development ceased or not, if you are still charging people the same amount 11 years after development ceased, you should offer more than just making a show when licenses (more money for old rope) are at fault.
I expect more from people than to be a vast collective of Don. Trump types: take money from folk and offer sod all except a thank you. I expect more integrity from humans. Stupid me. |
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MUD Newbie
Joined: 10 Jul 2023 Posts: 5
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Posted: Sun Jul 27, 2025 4:10 am Respect zugg's choice, but maybe a version upgrade is possible. |
It's a pity that such a professional client doesn't bring enough income to the author. People need to make a living, this is a very realistic need.
It's just that the design of cmud is really great. It hasn't been updated for 10 years. Can you fix the known bugs on the forum and release a cmud4.62?
This is just an idea. I don't dare to expect cmud to be open source, but maybe a bound license can be provided to each buyer, instead of asking for a license every time you reinstall it. |
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shalimar GURU

Joined: 04 Aug 2002 Posts: 4797 Location: Pensacola, FL, USA
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Posted: Mon Jul 28, 2025 5:31 pm |
CMUD Mobile would sweep the market...
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Chiara Site Admin
Joined: 29 Sep 2000 Posts: 392 Location: USA
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Posted: Tue Aug 12, 2025 4:09 pm Re: Respect zugg's choice, but maybe a version upgrade is possible. |
| MUD wrote: |
It's a pity that such a professional client doesn't bring enough income to the author. People need to make a living, this is a very realistic need.
It's just that the design of cmud is really great. It hasn't been updated for 10 years. Can you fix the known bugs on the forum and release a cmud4.62?
This is just an idea. I don't dare to expect cmud to be open source, but maybe a bound license can be provided to each buyer, instead of asking for a license every time you reinstall it. |
Zugg has a very demanding day job. He doesn't even really have time for a social hobby, much less an intense programming hobby that is much like his day job. There won't be an update any time soon.
A lot of tools that were used to build CMUD are no longer viable.
We have attempted to work with others over the years to continue development, nothing has worked out.
Originally buyers got a single license key, and those were regularly published all over the internet, such as it was back then. That's why copy protection had to be implemented and the expiring keys were the best solution to that at the time.
I'm sorry not to have more positive answers. |
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MUD Newbie
Joined: 10 Jul 2023 Posts: 5
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Posted: Tue Oct 07, 2025 4:22 am Re: Respect zugg's choice, but maybe a version upgrade is possible. |
This is truly unexpected.
I thought Zugg had completely given up on CMUD, but it turns out he's still trying to find a partner to continue developing it.
I understand Zugg's busy schedule and the need to make a living; he's a very capable programmer.
To this day, I still use CMUD regularly, and its rich functionality and ease of use are truly impressive. It's just that it hasn't been updated for over a decade, which is a huge shame for an excellent MUD client.
Perhaps, one day, Zugg will find the right partner to co-develop CMUD; perhaps, one day, Zugg will have some free time.
Even if they fix the known bugs, address stability issues, and enable UTF-8 support, it will be a fresh start, and many players will return. |
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TGH Beginner
Joined: 22 Nov 2025 Posts: 18
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Posted: Mon Nov 24, 2025 5:15 pm |
I tried mushclient but hated the look of it...all ASCII and whatnot. MUDLET I couldn't get to grips with. AxMud looked useful but could NOT get the mapper to work for love nor money.
Frankly, the biggest draw IS cMud mapper (zMud before that). However, the niggle which annoys me the most is that while the mapper may be locked for edits, it is so easy to write some crap into the room name without even breathing hard, whether the map is locked or not. Then one has incorrect room names and, if the mapper is configured to use the room name to determine travel...well, you can see the problem.
It would be nice to have the facility whereby swapping buttons around snaps to existing rather than free movement which has the effect of scrolling everything all over the shop.
Most of the gripes I have are really just with small things that could easily be fixed. |
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MUD Newbie
Joined: 10 Jul 2023 Posts: 5
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Posted: Wed May 06, 2026 7:52 pm Mudlet is already incredibly powerful. |
| TGH wrote: |
I tried mushclient but hated the look of it...all ASCII and whatnot. MUDLET I couldn't get to grips with. AxMud looked useful but could NOT get the mapper to work for love nor money.
Frankly, the biggest draw IS cMud mapper (zMud before that). However, the niggle which annoys me the most is that while the mapper may be locked for edits, it is so easy to write some crap into the room name without even breathing hard, whether the map is locked or not. Then one has incorrect room names and, if the mapper is configured to use the room name to determine travel...well, you can see the problem.
It would be nice to have the facility whereby swapping buttons around snaps to existing rather than free movement which has the effect of scrolling everything all over the shop.
Most of the gripes I have are really just with small things that could easily be fixed. |
---------------------------------
There are several primary reasons for choosing Mudlet:
1. **QT6 Framework & Cross-Platform Compatibility:** It is built on the QT6 framework, making it fully cross-platform compatible. This offers a great deal of flexibility.
2. **Unicode & Native UTF-8 Support:** It features native support for UTF-8 and can accommodate a wide range of additional character sets. This is particularly crucial for handling Chinese text.
3. **Beautiful Interface:** The user interface is exceptionally beautiful—arguably one of the most aesthetically pleasing among available clients.
4. **Comprehensive Lua Support:** It is one of the few clients to support Lua—and it does so deeply and comprehensively. It is well worth investing 10 hours to familiarize yourself with the Lua syntax.
5. **Vibrant Community:** The community is extremely active and lively; you can readily find and receive assistance whenever you need it.
6. **Open Source:** It is open-source software, so you never have to worry about the client becoming inaccessible or unusable in the future.
Mudlet benefits from strong community backing; with numerous contributors submitting code, it is not merely the solitary effort of a single individual.
----------------------------
Incidentally, there is another client available called "Lordstar 3," which is documented on GitHub. Developed by Chinese creators, it features command functions and syntax that are highly similar to those found in Zmud, offering a sense of familiarity to users of that classic client. However, it distinguishes itself by offering native support for Lua and a robust suite of mapping functions.
The only potential drawback is that its user interface is entirely in Chinese, which may take some time for non-Chinese speakers to get used to. |
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MUD Newbie
Joined: 10 Jul 2023 Posts: 5
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Posted: Wed May 06, 2026 8:30 pm |
Mike Potter / Zugg—for the sake of Chiara’s MUD Client:
Zugg, you were the undisputed king of that era; many of your innovative ideas were widely adopted and emulated by the community. Yet, your efforts never yielded the financial returns you deserved. You seem quite busy these days, leaving you with little time to undertake a complete overhaul of CMUD.
However, you possess the vision—and, crucially, you hold the source code.
GitHub Copilot
OpenAI Codex
Claude Code
....................
I’ve heard that these AI assistants have become incredibly intelligent, capable of helping professional programmers save vast amounts of time.
Keep the core framework intact, but rebuild the application from the ground up. Make it cross-platform, open-source, and UTF-8 compatible—and consider enabling sponsorship options.
CMUD’s user-friendliness and feature richness remain as relevant today as ever; they have not aged a bit. A full-blown professional programming language might not even be strictly necessary—perhaps all that’s truly required is ZScript, a database, and the map assets. |
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shalimar GURU

Joined: 04 Aug 2002 Posts: 4797 Location: Pensacola, FL, USA
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Posted: Sat May 09, 2026 1:03 pm |
| MUD wrote: |
| and, crucially, you hold the source code. |
Herein lies the main flaw with your argument as i understand in. Many parts of the source code are paid for from a third party, and not Zugg's alone, and that is what keeps the code from becoming open source. |
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Chiara Site Admin
Joined: 29 Sep 2000 Posts: 392 Location: USA
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Posted: Sun May 10, 2026 9:55 am |
Shalimar is correct, zMUD and CMUD contain a lot of 3rd party components and libraries that were licensed and paid for. It is not our right to make them open source.
Chiara |
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