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Hron
Beginner


Joined: 16 Jan 2015
Posts: 11

PostPosted: Thu Jan 22, 2015 11:25 pm   

Mapping out Labritynths
 
Hi,
In mud i play random labirynths exist. I know its imposible to map it, becouse there are mobprogs that randomly change exits, but...

Is it posible to map an Entrance to labirynth and Exit from it. And to say it clearly: blue DOT stays on Entrance tile, till i go through labritynth, and when i enter Exit location, the dot will automaticaly "Set current Position", coz how it work now it stays at Entrance.

Second question is, that there are ways to travel instantly ( By dragons! ) and again i have to "Set current Position" manualy, how to make it auto?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4790
Location: Pensacola, FL, USA

PostPosted: Fri Jan 23, 2015 4:38 am   
 
the #TELEPORT command will move that dot to the room of your choice, by room number
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Hron
Beginner


Joined: 16 Jan 2015
Posts: 11

PostPosted: Sat Jan 24, 2015 12:13 am   
 
Thanks!

Another question. It seams i broke something i think.
In configuration i have
Speedwalking: Slow
Automatic step: Match first line of room desc (names sometimes pop in same line as prompt, and that makes problems)

Ticked:
center map
speedwalk at double-click
highlight speedwalk path
warn abou long speedwalks

And while i move manualy, my blue dot marker moves to 99% of rooms correctly (sometimes i stucks) but with speedwalk it never moves (it did few days ago) what is wrong?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4790
Location: Pensacola, FL, USA

PostPosted: Sat Jan 24, 2015 12:20 am   
 
did you configure the mapper?
It can usually auto detect your settings.
If not, make a few triggers to add in #TAG information
then reconfigure the mapper.
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