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Denarius
Newbie


Joined: 06 Jun 2001
Posts: 7

PostPosted: Thu Jan 17, 2002 11:16 pm   

Abandoned Realms Mapping
 
Could someone assist me with configuring the zmud automapper to map the towns? I've tried before and the maps always ended up looking like crap... The room descriptions look like
this:

A barn
<room description>

[Exits: north south]

I removed the description so it'd be
easier to give an example of the room
and exits..
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5187

PostPosted: Fri Jan 18, 2002 1:17 am   
 
Sadly I have no interest in Abandonded Realms, but I like to help people with mapping as I think everyone should have quality maps and be able to walk around their favorite mud. Please post some sample output with you walking about 2 or 3 rooms.
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Denarius
Newbie


Joined: 06 Jun 2001
Posts: 7

PostPosted: Fri Jan 18, 2002 1:46 am   
 
Here's a copy of what it looks like walking a few rooms...

Delving Lane
Delving Lane runs north and south in this small borough of the Shire. There
is a small house to the west, nothing to the east, and up ahead you see a
round door which leads to a rather impressive abode.

[Exits: north south]

<267hp 171m 172mv> s
Delving Lane
Delving Lane runs north and south in this small borough of the Shire. A
large, imposing building lies to the east. You hear the bray of horses from
the west.

[Exits: north east south west]

<267hp 171m 170mv> s
Delving Lane
Delving Lane runs north and south in this small borough of the Shire. To the
south stands Brandywine Bridge. The Green Dragon, the undisputed leader in
the art of innkeeping, offers rest and comfort to the east. You hear the bray
of horses from the west.

[Exits: north east south]
A pile of gold coins.

<267hp 171m 168mv>
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5187

PostPosted: Fri Jan 18, 2002 3:00 am   
 
The automattic configuration wizards should take care of most of that. I do have a few suggestions though.

Before you even attempt to use the mapper config wizard you should look into changing the prompt your mud sends. If possible add a new line to the end of your mud as this makes all trigger identifications easier to do. If it can not be changed then you will likely have to configure it once change a bunch of settings and then reconfigure it.

First find a room that doesn't have directions listed in its description. Walk one room away and then use the opposite direction when running the wizard.
Second you will wish to change what it deteced for the exits. Make sure "Exits line contains key" is checked and enter "Exits:" as the key.
Third make sure the prompt char is set correctly. If you couldn't change it from < then go ahead and put that in. Personally I like - much better.
Also the blank lines may confuse the mapper if and only if that appears to be the case then you should use this trigger:
#TR {^$} {#NOMAP}
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