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hodgkinr Wanderer
Joined: 05 Jan 2002 Posts: 55 Location: United Kingdom
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Posted: Sun Jan 06, 2002 11:52 pm
NODIR trigger |
I'm very new to theses things. I am currentluy playing "merentha" I have Read the help files and i've found #NODIR function that is supposed to stop the mapper going in non existent directions. I have entered
#trigger {^you go nowhere at all.} {#NODIR}
in the "value" box on the trigger menu under the directory "System/Directions". I have the syntax check on and it seems to have accepted this ok when saved.
But it dont work.
The help files seem to concentrate on explaing triggers not on how to set thm up can anyone help please! |
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dacheeba Adept
Joined: 29 Oct 2001 Posts: 250
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Posted: Mon Jan 07, 2002 1:04 am |
From what i can see, you might want to check to see if your muds output is correct.Like maybe it should be a capital 'Y'?
Other than that, make sure when your mapping to not move to another room until all the output has come. Zmud cant Trigger on a output it hasnt recieved yet, so if you move multiple times, and end up hitting a non-existant exit, then keep moving before you recieve 'You go nowhere at all.', the map will keep mapping.
Make sense? Kinda tired, heh :) |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Mon Jan 07, 2002 7:19 pm |
What you used is the command line syntax, but it sounds like you are using the settings editor. For the settings editor, put the first parameter
^you go nowhere at all.
in the Pattern box and the second parameter
#NODIR
in the Value box.
If you'd prefer to do this from the command line you'll need to add the class parameter.
#TR {^you go nowhere at all.} {#NODIR} {System|Directions}
LightBulb
All scripts untested unless otherwise noted |
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hodgkinr Wanderer
Joined: 05 Jan 2002 Posts: 55 Location: United Kingdom
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Posted: Mon Jan 07, 2002 10:16 pm |
THanx, that was spot on.
Easy when u know how!
By the way i like Zmud more each day i use it. I'll gonna buy!
Bob |
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