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		| talith Novice
 
 
 Joined: 03 Mar 2005
 Posts: 31
 
 
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			  |  Posted: Wed Oct 10, 2007 10:52 am 
 Making rooms on differnt levels
 
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				| I was wondering if there was a way to change which level a room was on while mapping.  i know that it states "Using the Move menu is the only way to move rooms to a different leve" but i found that if you use #makeroom you can make rooms on differnt levels.  what i want to do is be able to control where the next room that gets created goes on which level.  Is there a way to do this or must i switch them by hand to the differnt level. 
 Thanks
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		| Tech GURU
 
  
 Joined: 18 Oct 2000
 Posts: 2733
 Location: Atlanta, USA
 
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			  |  Posted: Wed Oct 10, 2007 1:30 pm 
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				| I'm assuming just using #MAKEROOM with the exit being down, is not what you want.  In that case, you would need zMapper to get the additional API to control the x,y and z coordinates of the room.  I hope that helps. 
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			  | _________________ Asati di tempari!
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		| talith Novice
 
 
 Joined: 03 Mar 2005
 Posts: 31
 
 
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			  |  Posted: Thu Oct 11, 2007 11:43 am 
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				| i got zmapper to try to play around with it, but it appears i need to access it via COM if i want to do any editing without having to do it manually.  I have tried to use #var zmapper %comcreate("zMapper.Application") but get an invalid class string error.  Does anyone know the name i need to use in order to get this working, or maybe i am going off in the wrong direction.  I want to be able to access all of the functions and properties of zmapper via scripting.  Thanks 
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		| talith Novice
 
 
 Joined: 03 Mar 2005
 Posts: 31
 
 
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			  |  Posted: Thu Oct 11, 2007 4:21 pm 
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				| did some searching and saw in an older post that to access zmapper you just use %map variable.  Oddly enough, i found no mention of this in any of the helpfiles. 
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