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Lost Star Newbie
Joined: 29 Dec 2002 Posts: 2
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Posted: Sun Dec 29, 2002 11:08 pm
Automapper: Dual case exits |
I am trying to use the Zmud Automapper on a mud with the room format as following:
*************************************************************
Antechamber [EwUD]
Fanciful carvings of strange creatures decorate the recessed walls of this
entryway. The carvings, in tan and off white limestone, are bizarre but
extremely well crafted, creating a chaotic, but ingeniously creative affect.
The Antechamber is poorly lit by torches secured to the wall, creating an
almost tunnel like feel.
The entrance to the temple is west, through a large door. A large hall is
to the east. A spiral stair of stone leads up and down.
*************************************************************
The first line is the room name, followed by the room exits in the brackets. Open exits are in uppercase, closed exits are in lowercase. The autoconfig won't pick up the exits with lowercase letters in them. Tags don't seem to force the mapper to see them. The only thing I have found to work is to substitute the lowercase letters with uppercase, but in doing this I can't tell which exits are closed.
If there is no way around this, I will settle for not being able to tell which exits are closed, just so I can make the maps I need to. The drawback to this is that the only way I've found to do it is a straight, letter by letter substitute to uppercase. This makes the room descriptions and everything uppercase, which is annoying. Is there anyway to just %upper the letters in the brackets after the room name? |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Dec 29, 2002 11:32 pm |
quote:
I am trying to use the Zmud Automapper on a mud with the room format as following:
*************************************************************
Antechamber [EwUD]
Fanciful carvings of strange creatures decorate the recessed walls of this
entryway. The carvings, in tan and off white limestone, are bizarre but
extremely well crafted, creating a chaotic, but ingeniously creative affect.
The Antechamber is poorly lit by torches secured to the wall, creating an
almost tunnel like feel.
The entrance to the temple is west, through a large door. A large hall is
to the east. A spiral stair of stone leads up and down.
*************************************************************
The first line is the room name, followed by the room exits in the brackets. Open exits are in uppercase, closed exits are in lowercase. The autoconfig won't pick up the exits with lowercase letters in them. Tags don't seem to force the mapper to see them. The only thing I have found to work is to substitute the lowercase letters with uppercase, but in doing this I can't tell which exits are closed.
If there is no way around this, I will settle for not being able to tell which exits are closed, just so I can make the maps I need to. The drawback to this is that the only way I've found to do it is a straight, letter by letter substitute to uppercase. This makes the room descriptions and everything uppercase, which is annoying. Is there anyway to just %upper the letters in the brackets after the room name?
I don't see why a #TAG wouldn't work in this case. Did you #TAG your prompt as well? Without #tag prompt the other #tags are worthless.
#trigger {^(*) ~[([EWNSUDewnsud])~]$} {#tag name %1;#tag exit %2}
That will at least get them recognized and mapped, but I'm not sure if we can make the mapper differentiate between an unlocked one and a locked one.
li'l shmoe of Dragon's Gate MUD |
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Lost Star Newbie
Joined: 29 Dec 2002 Posts: 2
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Posted: Sun Dec 29, 2002 11:50 pm |
Now the auto config will not work.
It detects the entire line with the room name and exits as "Room exits", and detects nothing for Room name and Room description.
Is it just me, or is this mapper incredibly frustrating? |
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theoldone Novice
Joined: 31 Dec 2002 Posts: 41 Location: USA
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Posted: Tue Dec 31, 2002 8:07 pm |
I want the Zmud plugins/automaper to work with this format
< 69H 34M 68F 40293G 5768X > n
A Quiet Clearing
You are standing in the middle of a little clearing surrounded by large trees. You notice that most of the trees in this section of the forest are larger than normal. One of the trees is the largest you seen yet, it looks as if it could hold a city in its branches. A small path leads south out of the clearing and another winds to the west towards a small building.
Exits: South West Up[trapdoor]
< 69H 34M 66F 40293G 5768X >
Green in exits are names of door
Green at top is Room name
teal in middle is description
after the exits it tells you what you see on the ground(in this case nothing)
in this case there is a trapdoor you must open to go up in other places there ade iron gates you must open n
the mud uses MUD color support |
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