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Talahaski Enchanter
Joined: 10 Oct 2000 Posts: 656 Location: USA
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Posted: Sun Dec 15, 2002 8:12 am
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I'm trying to configure my mapper, but I am having a lot of trouble.
I believe it is being caused from the mud prompt not being consistant.
I tried doing a #sub to add a CR after the prompt, but I'm running into some trouble here. Am I doing this correctly?
#TR {^> } {#SUB %CR}
For some reason when I do this, I get another problem occuring. A different trigger that changes the color of the text once fired, results in all future text being changed to that color. This problem goes away when I remove the #SUB for the prompt though.
Perhaps I'm going in the wrong direction.
I've set up #NODIR for all my failed exit messages.
I've created #NOMAP for some messages that show up before the room name.
I've have also created a #SUB to get rid of light messages in the room description.
An example of the mud room is:
You think that you have descended some.
The ceiling is so low here, you can not even crawl. You get down on your belly and pull yourself along.
A somewhat small cavern
You are deep underground in a somewhat small rocky cavern. The ceiling here is very very low. The air is very moist here.
Exits: west and northwest.
I think the problem come in when occassionally I see the following:
> > Small Tunnel
This is a rather small tunnel which narrows as it slopes down. The southeast end of the tunnel looks as if it has been recently cleared away. A moldy old sign is fastened to the wall here.
Exits: northwest and southeast.
Notice this room has a double prompt, but the first room did not have any.
Any help would be appreciated,
Talahaski
Processor PIII 1000
Memory 265MB
Video NVIDIA 64MB
Windows XP
Zmud Version 6.37a
Zmapper Version 1.14 |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Dec 15, 2002 8:45 am |
For the sub trigger, does adding {} around the %cr change anything? I know you can't use "" because then #SUB will actually change your prompt to "%cr".
li'l shmoe of Dragon's Gate MUD |
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