Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Schu
Newbie


Joined: 05 Nov 2002
Posts: 2
Location: Poland

PostPosted: Tue Dec 03, 2002 2:46 pm   

Mapping problem
 
I have some problem with a maper, below is how i see the room when i enter it:

Shrine to the Goblin King
This is a room dedicated to the goblins' king. A large statue of the king
stands near the back of the room. Flowers are scattered all over the base of
the statue as offerings from the goblins. This seems to be the only place in
the Goblin City that is even remotely clean. The room is filled with the
essence of smoke from all the candles lit on the king's behalf.
Exits: north
A large bulletin board is mounted on the back wall.
Mirt the banker stands here, ready for your needs.
Shantal One of the Shadows [Silent Vengeance] is standing here.

First is room name, then is multi-line description, then after keyword 'Exits:' are exits, and then everyone who is in the room.
I set the mapper and i have problem with the description because he get all lines including information who is in the room.
I try to use SUB commands and add 'new line' before 'Exits:' but doesnt work he still take everything after 'Exits:' to description. I think mapper grab all before my triger put the 'new line' char.

I can't really use the mapper because it fails almost every room. It dont recognize room when the description is not the same.
Any one can help me?

Schu

Schu
Reply with quote
doomfyre
Apprentice


Joined: 03 Jan 2002
Posts: 152
Location: USA

PostPosted: Tue Dec 03, 2002 5:29 pm   
 
This seems like a very standard/basic room setup. I see no reason why a normal mapper configuration wouldn't handle it.

Try to reconfigure?
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Wed Dec 04, 2002 5:18 am   
 
quote:

This seems like a very standard/basic room setup. I see no reason why a normal mapper configuration wouldn't handle it.

Try to reconfigure?



It's not quite such a basic MUD display, as far as ZMud is concerned. ZMud works off the prompt and/or exits line (apparently, this depends on what action we're referring to), and it will consider everything prior to that as part of the room info.

I recommend looking into #TAG, as well as the #NOMAP command.

li'l shmoe of Dragon's Gate MUD
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net