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capt_warf
Beginner


Joined: 16 Oct 2002
Posts: 10
Location: USA

PostPosted: Fri Nov 01, 2002 4:54 pm   

saving text for later use?
 
I was just wondering if there was a way to save text or in this case clan talk so can be read later? Say I am afk for a few hours and want to catch up what was said in clan?
here is what would look like speechwise.

[CLAN]: Ged says, 'moats'.

Thanks
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Talahaski
Enchanter


Joined: 10 Oct 2000
Posts: 656
Location: USA

PostPosted: Fri Nov 01, 2002 5:32 pm   
 
Two ways to do this,

#log or #write.

#log will write everything to a log file.
#write will write only what you specify.

See the help files.

Talahaski
Processor PIII 1000
Memory 265MB
Video NVIDIA 64MB
Windows XP
Zmud Version 6.37a
Zmapper Version 1.14
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Lalaynya
Wanderer


Joined: 23 Aug 2002
Posts: 96

PostPosted: Fri Nov 01, 2002 5:47 pm   
 
*smacks Talahaski around*

#CAP would be much better for what he wants!

try this:

#TR {^~[CLAN~]} {#CAP Clan}


What this does is capture all clan text to a seperate window. Note that this will only capture it all if it's sent as a single line.

If a clan talk can be split up on multiple lines, check my Channel capture script in the Finished scripts forum... This can very easily be modified for muds different than Achaea.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Fri Nov 01, 2002 5:54 pm   
 
If he's going to be AFK for hours at a time, a talkative clan could easily overfill his capture screen, including its scrollback buffer. Using a file, as Talahaski suggested, is probably better.

LightBulb
Senior Member
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Haloway13
Beginner


Joined: 10 Mar 2002
Posts: 12
Location: USA

PostPosted: Fri Nov 01, 2002 6:50 pm   
 
Why not do both?

Tim
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Talahaski
Enchanter


Joined: 10 Oct 2000
Posts: 656
Location: USA

PostPosted: Fri Nov 01, 2002 7:53 pm   
 
Both might be the best method. It really does depend on how long capt_warf plans on being AFK.

Talahaski
Processor PIII 1000
Memory 265MB
Video NVIDIA 64MB
Windows XP
Zmud Version 6.37a
Zmapper Version 1.14
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seamer
Magician


Joined: 26 Feb 2001
Posts: 358
Location: Australia

PostPosted: Sat Nov 02, 2002 2:02 am   
 
child windows can have a larger memory if you select them to do so, on high-specced machines its not a problem. or, if you have a huge buffer on the main window, a simple #scroll [clan] will display everything with [clan] in it

Why oh WHY did I have pass door on...
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Talahaski
Enchanter


Joined: 10 Oct 2000
Posts: 656
Location: USA

PostPosted: Sat Nov 02, 2002 2:26 am   
 
Intresting, I was not aware of that #scroll function. Guess we do learn something new each day.
But I don't suggest using too large of a scrollback buffer. Even on my machine which is not too old, I start to run into trouble if I use move than 5000 lines in the scrollback. Of course, I also have about 5 child windows open at any given time. *smiles*

Talahaski
Processor PIII 1000
Memory 265MB
Video NVIDIA 64MB
Windows XP
Zmud Version 6.37a
Zmapper Version 1.14
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