 |
Blastard Newbie
Joined: 14 Oct 2002 Posts: 6 Location: USA
|
Posted: Tue Oct 15, 2002 3:41 am
3.62a to 6.16 |
looking for suggestions for getting my old .MUD files from the freeware version to
ver6.16......neither loading or importing seem to get all my aliases/triggers where I want them, and some of them are missing all together....and the 'classes' seem to only get in the way...yeah, I know they are old, but still.... |
|
|
 |
zanakobu Beginner
Joined: 12 Oct 2002 Posts: 10 Location: Canada
|
Posted: Tue Oct 15, 2002 3:43 am |
My suggestion, would be getting some time, and copy/pasting them in. 
|
|
|
 |
Blastard Newbie
Joined: 14 Oct 2002 Posts: 6 Location: USA
|
Posted: Tue Oct 15, 2002 3:55 am |
I was hoping it wouldn't come to that...I have hundreds of them...I used the freeware
version for six years...
also, are classes needed for aliases or can they be deleted/turned off without
ill effect... |
|
|
 |
MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
|
Posted: Tue Oct 15, 2002 4:24 am |
quote:
I was hoping it wouldn't come to that...I have hundreds of them...I used the freeware
version for six years...
also, are classes needed for aliases or can they be deleted/turned off without
ill effect...
Anything can be turned on and off, but there's not much reason to turn off aliases or variables. Variables only hold values (aside from #function code), and if you need to change the behavior of either one you can simply define an argument that determines how it should run.
Class folders are there for convenience. Rather than having to write multiple #T-/#T+ statements, you can simply turn on and off the class itself.
li'l shmoe of Dragon's Gate MUD |
|
|
 |
|
|