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Articnal
Apprentice


Joined: 19 Jan 2002
Posts: 107

PostPosted: Sun Feb 17, 2002 2:17 pm   

mob mapping??
 
Hi,i am using zmud mapper,and it works great,im really happy with it,but i would like to know if there is any easy way to make automapper record mobs and objets in rooms and if it can record mobs descriptions too,i ask for an easy way to do it because i have never configured zmud for do that... well,now i give a few room descriptions,with mobs and objets
Tnx a lot for ur help =)

El Cabo de la Viuda [room name]
Has escalado las rocas del Cabo de la viuda, y puedes ver los violentos
rompientes que han reclamado muchas vidas. Un faro ha sido construido en
esta zona para alertar a los marineros por la noche. [room description]

Salidas: norte. [room exits]

(Brillante) Un candelabro esta aqui brillando levemente [room objet]
Un viejo marinero esta aqui, atendiendo al faro. [room mob]
Un trabajador del puerto esta aqui levantando una gran carga, [room mob]



and if i look at a mob (mirar mob):



El patruyero de la bahia va vestido con una armadura simple de cuero.
El patrullero de la bahia esta en perfecto estado de salud. [mob description]

El patrullero de la bahia esta usando: [what mob is using]
<usado como luz> (Brillante) un guante de un patrullero
<puesto en el cuerpo> (Magico) una cota de placas
<blandiendo> (Magico) un tridente


Echas un vistazo a su inventario: [mobs inventary]
Nada.



sorry about the collors,i didnt know how to use em very well (^_^`)
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Troubadour
GURU


Joined: 14 Oct 2000
Posts: 556
Location: USA

PostPosted: Sun Feb 17, 2002 6:39 pm   
 
There is a means of assigning information on room objects and mobs to a room in the mapper, but it cannot be fully automated.

You will need to create two databases: one for mobs, one for objects. Write an alias that will look at the mob or object and capture the name and description of the mob and store it to the database. Once it's in the db, select the record for it and select "Add to room" under the "Actions" menu. The mob's name will appear in the contents tab of the room's properties.

Troubadour
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