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Godfrey123456
Beginner


Joined: 17 Feb 2002
Posts: 18
Location: Hong Kong

PostPosted: Sun Feb 17, 2002 6:47 pm   

Questions from a newbie on mud programming
 
Would any kind body help solve my problems ? I have dwelled on the following :

I see #walk command in help file, so that I can use #fin to locate myself and go to a destination by #walk, say, #walk temple. But, is there any command I can use to achieve the effect of #slow, but using the map instead of path ? As I need to search for a mob on a certain area on my map, and the mud I am playing will automatically faint my character once more than 30 commands is entered at a time.

P.S. I am using zmud 4.62
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5187

PostPosted: Sun Feb 17, 2002 7:21 pm   
 
I believe you want to set it to use slow walking in the mapper settings. Then you can simply double-click a room and it should slow walk to that room. Test it with a few closer rooms, and make sure. I have no specific knowledge where the setting I mentioned is located in that version or whether it is even there. I would suggest upgrading to the current public version, as there have been many improvements since 4.62.
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Troubadour
GURU


Joined: 14 Oct 2000
Posts: 556
Location: USA

PostPosted: Sun Feb 17, 2002 7:21 pm   
 
I don't know if this will work in v4.62, but in v6.16, you can open the Map Properties and set Speedwalking mode to Slow.

Troubadour
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Troubadour
GURU


Joined: 14 Oct 2000
Posts: 556
Location: USA

PostPosted: Sun Feb 17, 2002 7:28 pm   
 
Another feature in v6.16 (which may or may not be in v4.62) is the %walk function. You can use it in conjunction with #SLOW:

#SLOW %walk(temple)

or write an alias

#ALIAS goto {#SLOW %walk(%1)}

Troubadour
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Godfrey123456
Beginner


Joined: 17 Feb 2002
Posts: 18
Location: Hong Kong

PostPosted: Mon Feb 18, 2002 5:08 am   
 
Thx very much for your help :)
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