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Godfrey123456 Beginner
Joined: 17 Feb 2002 Posts: 18 Location: Hong Kong
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Posted: Sun Feb 17, 2002 6:47 pm
Questions from a newbie on mud programming |
Would any kind body help solve my problems ? I have dwelled on the following :
I see #walk command in help file, so that I can use #fin to locate myself and go to a destination by #walk, say, #walk temple. But, is there any command I can use to achieve the effect of #slow, but using the map instead of path ? As I need to search for a mob on a certain area on my map, and the mud I am playing will automatically faint my character once more than 30 commands is entered at a time.
P.S. I am using zmud 4.62 |
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Vijilante SubAdmin

Joined: 18 Nov 2001 Posts: 5187
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Posted: Sun Feb 17, 2002 7:21 pm |
I believe you want to set it to use slow walking in the mapper settings. Then you can simply double-click a room and it should slow walk to that room. Test it with a few closer rooms, and make sure. I have no specific knowledge where the setting I mentioned is located in that version or whether it is even there. I would suggest upgrading to the current public version, as there have been many improvements since 4.62.
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Troubadour GURU
Joined: 14 Oct 2000 Posts: 556 Location: USA
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Posted: Sun Feb 17, 2002 7:21 pm |
I don't know if this will work in v4.62, but in v6.16, you can open the Map Properties and set Speedwalking mode to Slow.
Troubadour  |
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Troubadour GURU
Joined: 14 Oct 2000 Posts: 556 Location: USA
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Posted: Sun Feb 17, 2002 7:28 pm |
Another feature in v6.16 (which may or may not be in v4.62) is the %walk function. You can use it in conjunction with #SLOW:
#SLOW %walk(temple)
or write an alias
#ALIAS goto {#SLOW %walk(%1)}
Troubadour  |
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Godfrey123456 Beginner
Joined: 17 Feb 2002 Posts: 18 Location: Hong Kong
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Posted: Mon Feb 18, 2002 5:08 am |
Thx very much for your help :)
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