Katoki Newbie
Joined: 20 Jul 2013 Posts: 7
|
Posted: Tue Apr 04, 2017 6:52 am
converting from mudlet to cmud pro |
<AliasPackage>
<AliasGroup isActive="yes" isFolder="yes">
<name>smaller</name>
<script></script>
<command></command>
<packageName></packageName>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Zombiecity</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "ZombieCity"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Groupor",""},
""))
table.insert(t.dirs, add_mob("4 w;3 s;e",
{"Groupor","bum",0,"225k","","","Morimoto","w"},
""))
table.insert(t.dirs, add_mob("w;3 n;e;3 n;e;2 n;w;n",
{"Morimoto","morimoto",0,"325k","","","Albert","s"},
""))
table.insert(t.dirs, add_mob("s;2 e",
{"Albert","albert",0,"279k","","","Peterkin","w"},
""))
table.insert(t.dirs, add_mob("2 e;upstairs;2 w",
{"Peterkin","peterkin",0,"14k","","","Baron",""},
""))
table.insert(t.dirs, add_mob("get key from bag;unlock north door;open north door;n",
{"Baron","baron",0,"","","","Baroness","out/n"},
""))
table.insert(t.dirs, add_mob("",
{"Baroness","baroness",0,"","","","CS","out/n"},
""))
table.insert(t.dirs, add_mob("out;2 e;downstairs;3 w;s;out;2 e;3 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller1$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Western Seaboard</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Western Seaboard"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Alligator",""},
""))
table.insert(t.dirs, add_mob("10 w;20 sw;16 sw;3 w;swamps;ne;2 n;ne;e",
{"Alligator","alligator",0,"225k","","","Alligator","w"},
""))
table.insert(t.dirs, add_mob("w;3 n;e",
{"Alligator","alligator",0,"225k","","","Huge Alligator","w"},
""))
table.insert(t.dirs, add_mob("2 n",
{"Huge Alligator","alligator",0,"650k","","","Alligator","s"},
""))
table.insert(t.dirs, add_mob("2 w;s",
{"Alligator","alligator",0,"225k","","","Alligator","n"},
""))
table.insert(t.dirs, add_mob("",
{"Alligator","alligator",0,"225k","","","Alligator","n"},
""))
table.insert(t.dirs, add_mob("s",
{"Alligator","alligator",0,"225k","","","Alligator","n"},
""))
table.insert(t.dirs, add_mob("",
{"Alligator","alligator",0,"225k","","","Sergeant","n"},
""))
table.insert(t.dirs, add_mob("e;3 s;sw;2 s;sw;out;15 w;2 nw;road;3 n;house;backroom",
{"Sergeant","sergeant",0,"398k","","","Scout","mainroom/backroom"},
""))
table.insert(t.dirs, add_mob("mainroom;out;n;smallhut;backroom",
{"Scout","scout",0,"279k","","","Sergeant","hut/backroom"},
""))
table.insert(t.dirs, add_mob("hut;out;w;hut",
{"Sergeant","sergeant",0,"398k","","","Scout","out/hut"},
""))
table.insert(t.dirs, add_mob("",
{"Scout","scout",0,"279k","","","2x Guard","out/hut"},
""))
table.insert(t.dirs, add_mob("out;e;5 s;3 ne;e;2 ne;3 n;6 ne;4 e;se;w;2 n;gates;n;ne;n",
{"2x Guard (kill fast)","guard",0,"14k","","","Guard","s"},
""))
table.insert(t.dirs, add_mob("2 n;u;e",
{"Guard","guard",0,"225k","","","Guard","w"},
""))
table.insert(t.dirs, add_mob("",
{"Guard","guard",0,"225k","","","Guard","w"},
""))
table.insert(t.dirs, add_mob("e",
{"Guard","guard",0,"400-600k","","","Guard","w"},
""))
table.insert(t.dirs, add_mob("",
{"Guard","guard",0,"400-600k","","","Balrog","w"},
""))
table.insert(t.dirs, add_mob("2 w;d;3 s;sw;s;gates;2 s;3 w;trail;N;W;N;W;N;moria;nw;n;ne;d;e;ne;2 e;d;nw;3 w",
{"Balrog","balrog",0,"225k","","","Worker","e"},
""))
table.insert(t.dirs, add_mob("3 e;se;u;2 w;sw;w;u;sw;s;se;out;S;E;S;E;S;out;4 e;10 ne;2 n;forest;n;cave;e;s;e;3 n;e;2 n",
{"Worker","worker",0,"225k","","","Worker","s"},
""))
table.insert(t.dirs, add_mob("",
{"Worker","worker",0,"225k","","","Priest","s"},
""))
table.insert(t.dirs, add_mob("2 s;w;4 s;4 e",
{"Priest","priest",0,"225k","","","Priest","w"},
""))
table.insert(t.dirs, add_mob("e",
{"Priest","priest",0,"378k","","","Priest","w"},
""))
table.insert(t.dirs, add_mob("stairs;e;s",
{"Priest","priest",0,"225k","","","Priest","n"},
""))
table.insert(t.dirs, add_mob("",
{"Priest","priest",0,"279k","","","Demon (aggro)","n"},
""))
table.insert(t.dirs, add_mob("n;w;2 n",
{"Demon","demon",0,"225k","","","Sandra","s"},
""))
table.insert(t.dirs, add_mob("2 s;stairs;5 w;n;w;n;w;out;2 s;4 nw;11 n;path;2 s;sw;2 w;3 n;nw;n;enter;n;w",
{"Sandra","sandra",0,"279k","","","Cynara","e"},
""))
table.insert(t.dirs, add_mob("w",
{"Cynara","cynara",0,"450k","","","Dandra","e"},
""))
table.insert(t.dirs, add_mob("3 e",
{"Dandra","dandra",0,"300k","","","Garthwan","w"},
""))
table.insert(t.dirs, add_mob("e;u",
{"Garthwan","garthwan",0,"278k","","","Golem","d"},
""))
table.insert(t.dirs, add_mob("d;2 w;s;out;s;se;3 s;2 e;ne;3 n;15 e;se;s;w",
{"Golem","golem",0,"100k","","","","e"},
""))
table.insert(t.dirs, add_mob("n;ne;nw;sw",
{"","",0,"","read book","","",""},
""))
table.insert(t.dirs, add_mob("ne;nw;sw",
{"","",0,"","read scroll","","Wizard (aggro)",""},
""))
table.insert(t.dirs, add_mob("ne;nw;sw",
{"Wizard","wizard",0,"150k","","","Wizard (aggro)","ne"},
""))
table.insert(t.dirs, add_mob("u;ne;nw;sw;u;ne;nw;sw",
{"Wizard","wizard",0,"225k","","","White Wizard","ne"},
""))
table.insert(t.dirs, add_mob("u;2 w",
{"Wizard","wizard",0,"279k","","","Black Wizard","e"},
""))
table.insert(t.dirs, add_mob("2 e;2 s",
{"Wizard","wizard",0,"279k","","","Grey Wizard","n"},
""))
table.insert(t.dirs, add_mob("2 n;2 e",
{"Wizard","wizard",0,"279k","","","Golden Wizard","w"},
""))
table.insert(t.dirs, add_mob("2 w;2 n",
{"Wizard","wizard",0,"450k","","","CS","s"},
""))
table.insert(t.dirs, add_mob("2 s;d;ne;se;sw;d;ne;se;sw;d;ne;se;sw;d;ne;se;sw;d;ne;se;sw;portal;e;2 n;20 e;e;11 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller2$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - North of Town</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "North of Town"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Unicorn",""},
""))
table.insert(t.dirs, add_mob("11 n;8 ne;path;3 w;N;e;n;e;n",
{"Unicorn","unicorn",0,"225k","","","Unicorn","s"},
""))
table.insert(t.dirs, add_mob("",
{"Unicorn","unicorn",0,"225k","","","Giant (aggro)","s"},
""))
table.insert(t.dirs, add_mob("3 e;2 s;e;s;e",
{"Giant","giant",0,"160k","","","Centurion","w"},
""))
table.insert(t.dirs, add_mob("w;n;w;2 n;3 w;s;w;s;w;4 s;3 e;path;5 sw;W;W;2 nw;gates;4 n;ne;nw",
{"Centurion","centurion",0,"160-225k","","","Centurion","se"},
""))
table.insert(t.dirs, add_mob("",
{"Centurion","centurion",0,"160-225k","","","Centurion","se"},
""))
table.insert(t.dirs, add_mob("n;ne;n;nw",
{"Centurion","centurion",0,"160-225k","","","Centurion","se"},
""))
table.insert(t.dirs, add_mob("",
{"Centurion","centurion",0,"160-225k","","","Centurion","se"},
""))
table.insert(t.dirs, add_mob("n;2 e",
{"Centurion","centurion",0,"225k","","","Centurion","w"},
""))
table.insert(t.dirs, add_mob("",
{"Centurion","centurion",0,"225k","","","Guard (aggro)","w"},
""))
table.insert(t.dirs, add_mob("2 w;s;se;s;sw;s;se;sw;5 s;2 se;e;9 ne;6 e;2 n",
{"Guard","guard",0,"279k","","","Giant","s"},
""))
table.insert(t.dirs, add_mob("2 s;3 w;14 nw;valley;2 n;ne",
{"Giant","giant",0,"279k","","","Giant","sw"},
""))
table.insert(t.dirs, add_mob("ne",
{"Giant","giant",0,"445k","","","Giant","sw"},
""))
table.insert(t.dirs, add_mob("",
{"Giant","giant",0,"445k","","","Giant","sw"},
""))
table.insert(t.dirs, add_mob("n;e;ne",
{"Giant","giant",0,"445k","","","Human","sw"},
""))
table.insert(t.dirs, add_mob("sw;w;s;2 sw;2 s;out;14 nw;8 n;enter;2 s;4 sw;w;sw;church;s;w",
{"Human (x2)","human",0,"14k","kill fast","","Human",""},
""))
table.insert(t.dirs, add_mob("2 e",
{"Human (x2)","human",0,"14k","kill fast","","Human",""},
""))
table.insert(t.dirs, add_mob("w;s;w",
{"Human (x2)","human",0,"14k","kill fast","","Human",""},
""))
table.insert(t.dirs, add_mob("e;s;e",
{"Human (x2)","human",0,"14k","kill fast","","Human",""},
""))
table.insert(t.dirs, add_mob("w;s;e",
{"Human (x2)","human",0,"14k","kill fast","","Priests",""},
""))
table.insert(t.dirs, add_mob("w;s",
{"Wander Area","",0,"","Use Books, Continue From Rosse","","Guardian",""},
""))
table.insert(t.dirs, add_mob("5 n;out;2 nw;n",
{"Guardian","guardian",0,"650k","","","Cadarn","s"},
""))
table.insert(t.dirs, add_mob("s;se;5 e;2 ne;3 e;se;2 s;se;E;s;se;2 e;n",
{"Cadarn","cadarn",0,"225k","","","Seith","s"},
""))
table.insert(t.dirs, add_mob("",
{"Seith","seith",0,"225k","","","Mayor","s"},
""))
table.insert(t.dirs, add_mob("upstairs;3 n",
{"Ferd","ferd",0,"650k","","","CS","s"},
""))
table.insert(t.dirs, add_mob("3 s;downstairs;s;2 w;2 nw;W;N;3 w;nw;N;out;10 s;20 se;19 se;10 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller3$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - East of Town</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "East of Town"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Dardel",""},
""))
table.insert(t.dirs, add_mob("15 e;S;S;w;n",
{"Dardel","dardel",0,"279k","","","Chief","s"},
""))
table.insert(t.dirs, add_mob("2 s;e;enter;s;3 d;s;2 w",
{"Chief","chief",0,"225k","","","Migarli","e"},
""))
table.insert(t.dirs, add_mob("2 e;n;3 u;n;out;N;out;se;sw;s;sw;s;tree;enter;2 u;2 w;2 n;hut",
{"Migarli","migarli",0,"292k","North","","Dwarf","s"},
""))
table.insert(t.dirs, add_mob("s;out;2 s;2 e;2 d;out;out;2 w;nw;valley;E;e",
{"Dwarf","dwarf",0,"400k","","","Dwarf","w"},
""))
table.insert(t.dirs, add_mob("",
{"Dwarf","dwarf",0,"400k","","","Soldier","w"},
""))
table.insert(t.dirs, add_mob("W;hills;S;enter;2 d",
{"Soldier","soldier",0,"225k","","","Soldier","u"},
""))
table.insert(t.dirs, add_mob("",
{"Soldier","soldier",0,"225k","","","Orc (aggro)","u"},
""))
table.insert(t.dirs, add_mob("2 u;out;n;2 ne;4 e;2 se;e;se;s;sw;se;mountain;n;ne;cave",
{"Orc (aggro)","orc",0,"46k","","","Slave","out/cave"},
""))
table.insert(t.dirs, add_mob("2 w",
{"Slave","slave",0,"2k","kill fast","","Yorkaturr (aggro)",""},
""))
table.insert(t.dirs, add_mob("sw",
{"Yorkaturr","yorkaturr",0,"279k","","","Waterfall",""},
""))
table.insert(t.dirs, add_mob("ne;2 e;out;3 ne;n;3 nw;w;2 sw;s;2 e;ne;n;push rocks;dive stream",
{"","",0,"","dive stream","","Tentacle",""},
""))
table.insert(t.dirs, add_mob("",
{"Tentacle","tentacle",0,"225k","Wander Area. Resume after Whirlpool.","","Whirlpool",""},
""))
table.insert(t.dirs, add_mob("climb path",
{"","",0,"","Climb Path","","Dryad Chief",""},
""))
table.insert(t.dirs, add_mob("2 sw;s;plains;nw;4 ne;3 se;e;path;s;2 e;s;2 e;s;e",
{"Chief","chief",0,"225k","","","Minda","w"},
""))
table.insert(t.dirs, add_mob("w;n;2 w;n;2 w;n;path;9 nw;8 n;field",
{"Minda","minda",0,"225k","","","Vulture","n"},
""))
table.insert(t.dirs, add_mob("4 n;e;se;s;3 e;3 u",
{"Vulture","vulture",0,"279k","","","Megtor","d"},
""))
table.insert(t.dirs, add_mob("2 d;jump;w;N;dive",
{"Megtor","megtor",0,"398k","","","Guardian","u/dive"},
""))
table.insert(t.dirs, add_mob("u;S;W;n;nw;w;S;leave;2 se;8 s;city;gates;2 n;castle;5 n;nw;sw;se;u;nw;u;u",
{"Guardian","guardian",0,"225k","","","Guardian","d"},
""))
table.insert(t.dirs, add_mob("",
{"Guardian","guardian",0,"225k","","","Lulu","d"},
""))
table.insert(t.dirs, add_mob("2 d;se;d;nw;ne;se;5 s;out;2 s;out;fields;6 n;2 w;circus;tent",
{"Lulu","lulu",0,"160k","","","Treant","out/tent"},
""))
table.insert(t.dirs, add_mob("out;leave;2 ne;e",
{"Treant","treant",0,"160k","","","Treant","w"},
""))
table.insert(t.dirs, add_mob("",
{"Treant","treant",0,"160k","","","Concordia","w"},
""))
table.insert(t.dirs, add_mob("",
{"","",0,"","Optional Concordia Wander","","CS",""},
""))
table.insert(t.dirs, add_mob("W;w",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller4$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Obizuth Demons</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Obizuth Demons"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Demon",""},
""))
table.insert(t.dirs, add_mob("12 w;17 nw;17 nw;7 n;path;4 n;say fire;drawbridge;2 e",
{"Demon","demon",0,"241k","","","Demon","w"},
""))
table.insert(t.dirs, add_mob("u",
{"Demon","demon",0,"400k","","","CS","d"},
""))
table.insert(t.dirs, add_mob("d;2 w;out;4 s;leave;7 s;17 se;17 se;12 e",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller5$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Ghost Captain</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Ghost Captain"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Old Man",""},
""))
table.insert(t.dirs, add_mob("15 s;3 e;15 s;15 s;2 portal;4 w;3 n;ne;n;nw;n",
{"Man","man",0,"32k","kill fast","","Captain","s"},
""))
table.insert(t.dirs, add_mob("enter;2 n",
{"Captain","captain",0,"550k","casts","","CS","s"},
""))
table.insert(t.dirs, add_mob("2 s;out;s;se;s;sw;3 s;4 e;portal;leave;15 n;15 n;3 w;15 n",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller6$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Oasis</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Oasis"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Abdul",""},
""))
table.insert(t.dirs, add_mob("9 w;4 sw;11 s;20 s;path;5 n;open north door;2 n",
{"Abdul","abdul",0,"525k","","","CS","s"},
""))
table.insert(t.dirs, add_mob("s;open south door;6 s;leave;20 n;11 n;4 ne;9 e",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller7$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Sirros</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Sirros"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Og",""},
""))
table.insert(t.dirs, add_mob("12 n;20 w;20 w;5 n;trail;2 w;s",
{"Og","og",0,"400k","","","Derrin","n"},
""))
table.insert(t.dirs, add_mob("n;2 e;5 s;w",
{"Derrin","derrin",0,"280k","casts","","Woman","e"},
""))
table.insert(t.dirs, add_mob("3 e;s;e",
{"Woman","woman",0,"100k","casts","","Merchant","w"},
""))
table.insert(t.dirs, add_mob("w;n;2 w",
{"Merchant","merchant",0,"32k","kill fast","","CS",""},
""))
table.insert(t.dirs, add_mob("5 n;path;5 s;20 e;20 e;12 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller8$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Hemlock</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Hemlock"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Hemlock",""},
""))
table.insert(t.dirs, add_mob("8 s;20 sw;10 sw;17 w;sw;forest;enter;N;E;tale",
{"","",0,"","Type: tale","","Lord",""},
""))
table.insert(t.dirs, add_mob("n;4 nw;4 w",
{"Lord","lord",0,"223k","","","Fisher Cat (aggro)","e"},
""))
table.insert(t.dirs, add_mob("4 e;ne;e;ne;6 e;3 n",
{"Cat","cat",0,"396k","casts","","Sidhe","s"},
""))
table.insert(t.dirs, add_mob("3 s;E",
{"Sidhe","sidhe",0,"470k","wanders / casts","","Guard",""},
""))
table.insert(t.dirs, add_mob("6 w;S;e",
{"Hero","hero",0,"280k","","","Guard","w"},
""))
table.insert(t.dirs, add_mob("w;N;W;n;2 e;2 n;u",
{"Puckle","guard",0,"160k","","","Puckle","d"},
""))
table.insert(t.dirs, add_mob("",
{"Puckle","guard",0,"160k","","","CS","d"},
""))
table.insert(t.dirs, add_mob("d;2 s;2 w;s;sw;w;sw;4 se;s;adv-guild;n;2 e;3 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller9$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Shadizar</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Shadizar"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Miri",""},
""))
table.insert(t.dirs, add_mob("10 s;20 w;20 w;5 n;path;4 n;e;11 n;3 w;n;4 w;N",
{"Miri","miri",0,"230k","","","Minotaur","s"},
""))
table.insert(t.dirs, add_mob("S;n;E;s;E;3 n",
{"Minotaur","minotaur",0,"600k","","","Drow","s"},
""))
table.insert(t.dirs, add_mob("",
{"Drow","drow",0,"369k","","","Korred","s"},
""))
table.insert(t.dirs, add_mob("",
{"Korred","korred",0,"400k","","","Guard","s"},
""))
table.insert(t.dirs, add_mob("S;2 w;S;w;W;N;2 s",
{"Guard","guard",0,"400k","","","Guard","n"},
""))
table.insert(t.dirs, add_mob("",
{"Guard","guard",0,"400k","","","CS","n"},
""))
table.insert(t.dirs, add_mob("3 s;4 e;14 s;20 e;20 e;10 n",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller10$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Force of Swamps</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Force of Swamps"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Force",""},
""))
table.insert(t.dirs, add_mob("8 e;14 s;5 se;20 s;valley;valley;se;sw;nw",
{"Force","force",0,"398k","","","CS","se"},
""))
table.insert(t.dirs, add_mob("se;ne;nw;out;s;20 n;5 nw;14 n;8 w",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller11$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Zando</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Zando"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Golem",""},
""))
table.insert(t.dirs, add_mob("15 w;sw;w;nw;n;enter;d;W;n;search se;search southeast;se;search rug;d",
{"Golem","golem",0,"40k","kill fast","","Toad","u"},
""))
table.insert(t.dirs, add_mob("n;NW;N;w;NW;N;w",
{"Toad","toad",0,"160k","","","Hock","e"},
""))
table.insert(t.dirs, add_mob("e;S;SE;E",
{"Hock","hock",0,"225k","","","Scrud","w"},
""))
table.insert(t.dirs, add_mob("w;S;SE;ne;N;w",
{"Scrud","scrud",0,"225k","","","CS",""},
""))
table.insert(t.dirs, add_mob("e;S;sw;s;u;nw;s;E;u;out;s;se;e;ne;15 e",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller12$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Wennar</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Wennar"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Wennar",""},
""))
table.insert(t.dirs, add_mob("15 n;w;10 n;20 w;17 w;3 s;valley;sw;s;W;s",
{"Wennar","wennar",0,"40k","","","Chef","n"},
""))
table.insert(t.dirs, add_mob("2 n;e",
{"Chef","chef",0,"160k","","","CS","w"},
""))
table.insert(t.dirs, add_mob("w;s;E;n;e;ne;uphill;3 n;20 e;17 e;10 s;e;15 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller13$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Tavern</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Tavern"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Hyokki",""},
""))
table.insert(t.dirs, add_mob("10 n;2 ne;10 n;forest;2 e;knock tree;enter;u",
{"Hyokki","hyokki",0,"400k","","","Andy","d"},
""))
table.insert(t.dirs, add_mob("",
{"Andy","andy",0,"260k","","","Aurilla","d"},
""))
table.insert(t.dirs, add_mob("d;out;2 w;4 s;se;sw;n",
{"Aurilla","aurilla",0,"228k","","","CS","s"},
""))
table.insert(t.dirs, add_mob("s;ne;nw;4 n;out;10 s;2 sw;10 s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller14$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Sell Bag in Ravenkall</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Sell Cans and Gear"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Search Snow",""},
""))
table.insert(t.dirs, add_mob("2 n;w;withdraw 4000;e;n;3 e;n;w;buy transport to ravenkall;2 e;6 n;2 w;3 n;20 w;20 s;20 w;20 w;20 s;10 w;8 sw;se;enter;3 s;search snow",
{"","",0,"","Type: search snow","","Selling Stuff",""},
""))
table.insert(t.dirs, add_mob("s;sell all from bag",
{"Dugulk","dugulk",0,"","","","Selling Stuff",""},
""))
table.insert(t.dirs, add_mob("3 e;3 n;e;sell all from bag",
{"Torams","torams",0,"","","","Selling Stuff",""},
""))
table.insert(t.dirs, add_mob("3 w;s;sell all from bag",
{"Rsudk","rsudk",0,"","","","CS",""},
""))
table.insert(t.dirs, add_mob("n;2 nw;leave;nw;8 ne;10 e;20 n;20 e;20 e;20 n;20 e;3 s;2 e;2 s;2 e;3 s;buy transport to zombie city;n;n;w;deposit all;e;s;s",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller16$</regex>
</Alias>
<Alias isActive="yes" isFolder="no">
<name>Smaller - Kevin's Watch</name>
<script>-- We check the value of count to ensure we only initialize table t once per run.
if (count == 1) then
t = {}
t.name = "Kevin's Watch"
t.dirs = {}
table.insert(t.dirs, add_mob("",
{"CS","",0,"","","","Trell",""},
""))
table.insert(t.dirs, add_mob("10 s;20 w;sw;climb;d;w;sw;S;sw;w;nw;n",
{"Trell","trell",0,"445k","","","Baradakas","s"},
""))
table.insert(t.dirs, add_mob("s;se;e;ne;2 n;3 ne;plains;e;whistle;ride horse to woodhelven;se;5 u;enter",
{"Baradakas","baradakas",0,"415k","","","CS","out / enter"},
""))
table.insert(t.dirs, add_mob("out;5 d;nw;ride horse to plains;watch;climb;ne;20 e;10 n",
{"CS","",0,"","","","",""},
""))
-- Size of array, so we know how many to iterate through
t.size = # t.dirs
end
-- called from init_run -- its the bread and butter of the aliases.
round_exec(t)</script>
<command></command>
<packageName></packageName>
<regex>^smaller15$</regex>
</Alias>
</AliasGroup>
</AliasPackage>
</MudletPackage>
im trying to convert that over so i can use it in Cmud Pro. how do i do this? |
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