| chosig Novice
 
 
 Joined: 20 Apr 2008
 Posts: 39
 Location: Sweden
 
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			  |  Posted: Sun Aug 11, 2013 8:22 am 
 Temporary zones and the mapper.
 
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				| I play Nanvaent, and there is this place called the Abyss. 
 Basically you enter it, talk to a NPC there and get assigned a mission. You then descend into the Abyss which is a randomly generated maze (no special exits).
 Is there (easy-ish) way to tell CMUD to remove all the rooms below a certain level if the exits doesn't match in a special room?
 
 The area "remakes" itself at different timed intervals, the upper level can be the same for a day while further down they can redraw about once per hour.
 
 Basic layout is this
 
 Level 0: Loadout area, shops and mission giver (does not change)
 Level -1: Down exit, does not change
 Level -2: Down exit, does not change.
 Level -3: Random maze, changes rarely
 ...
 About -50 to -100 changes are more frequent.
 
 So basically I want to delete all rooms starting from -3 when I see that it has changed, I usually use two potions, one that tells me which level I am on and a second that allows me to skip down levels rather fast.
 
 (A bonus would be that if I use a potion to skip to -100 it also puts rooms on -100 in the mapper)
 
 
 Did I make any sense?
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