 |
ralgith Sorcerer
Joined: 13 Jan 2006 Posts: 715
|
|
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate |
|
|
 |
MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
|
Posted: Sun Jul 10, 2011 2:15 am |
//module/class/.../varname
|
|
_________________ EDIT: I didn't like my old signature |
|
|
 |
ralgith Sorcerer
Joined: 13 Jan 2006 Posts: 715
|
Posted: Sun Jul 10, 2011 5:42 pm |
So if I'm in a Character Package named Erian and I want to access a variable in a Character Package named Saerith I would do:
Code: |
cast '//Saerith/AOESpell' |
in order to use cast 'spellname' ? |
|
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate |
|
|
 |
MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
|
Posted: Sun Jul 10, 2011 10:09 pm |
Module. I did not say a word about packages. Packages are files on your computer.
|
|
_________________ EDIT: I didn't like my old signature |
|
|
 |
ralgith Sorcerer
Joined: 13 Jan 2006 Posts: 715
|
Posted: Mon Jul 11, 2011 1:43 am |
Ok, I'm using them interchangeably because the "Module" is stored in the Package files and it is called the "Package" Editor.
Did I do it correctly? |
|
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate |
|
|
 |
Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
|
Posted: Mon Jul 11, 2011 4:00 am |
You'll need a @ before that. It's still a variable reference, just spelling out the path in full.
|
|
|
 |
ralgith Sorcerer
Joined: 13 Jan 2006 Posts: 715
|
Posted: Mon Jul 11, 2011 2:38 pm |
Alright, thanks.
|
|
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate |
|
|
 |
|
|