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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Fri Oct 31, 2008 6:22 am
[2.37] #ok not working in new version |
I use a manual #ok to signal I've changed rooms. In the new version the #ok executes, but it isn't changing my room. If I set my location with a #teleport the #ok will work exactly once, then it won't work on subsequent movements.
This #ok mechanism worked in all the previous versions I've used. Nothing has changed except I've updated from 2.36 to 2.37. |
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Zugg MASTER

Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Fri Oct 31, 2008 4:57 pm |
Confirmed and fixed. I've uploaded a new version of 2.37. I didn't change the version number or anything, so just download 2.37 again and it should work now.
It was just a minor typo when I tried to undo the new mapper 3.x stuff and restore the previous 2.3x mapper code. The conditional compilation code was added one line too soon compared to the old code from August. I tried to be really careful with this, but just missed this one case.
Note that this bug also prevented the mapper from doing any sort of new room creation. Basically, the text from the MUD wasn't getting sent to the mapper (like every line had a #NOMAP command). So this was a pretty serious bug. Anyone using 2.37 should download this new version. |
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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Fri Oct 31, 2008 11:35 pm |
Your mini-update fixed it. Thanks!
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ReedN Wizard
Joined: 04 Jan 2006 Posts: 1279 Location: Portland, Oregon
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Posted: Sat Nov 01, 2008 4:13 am |
I've tested it over the course of several hours and things look great, thanks for the bug fixes.
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Zugg MASTER

Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Sat Nov 01, 2008 5:31 am |
Cool, thanks for letting me know. Now I'll be able to sleep better!
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