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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Tue Jun 24, 2008 9:52 pm   

[2.28] Possible bug with #slow
 
on a mud i play. I use #slow and #step quite frequently with triggers to load them and such
When something happens, an aggro mob, it will still attempt to #step and move
to which it wont move because i'm engaged.
when i try to move manually the direction it tried.. it will then spam the entire rest of the path
if i try to manually #step it will skip the step that it missed, (intended i know)
Anyone have a suggestion?
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Jun 24, 2008 10:11 pm   
 
CMUD has no way to tell that your #STEP was unsuccessful. You need to create a trigger that detects whatever message tells you that you are still engaged and cannot move and run the #NODIR command in that trigger. Such as:

#TRIGGER {You can't move because you are engaged} {#NODIR}

or whatever message your specific MUD displays.
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harley
Apprentice


Joined: 05 Apr 2008
Posts: 121

PostPosted: Tue Jun 24, 2008 10:13 pm   
 
awesome
Well i guess its not a bug.. Thanks for the heads up.
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