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harley Apprentice
Joined: 05 Apr 2008 Posts: 121
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Posted: Tue Jun 24, 2008 9:52 pm
[2.28] Possible bug with #slow |
on a mud i play. I use #slow and #step quite frequently with triggers to load them and such
When something happens, an aggro mob, it will still attempt to #step and move
to which it wont move because i'm engaged.
when i try to move manually the direction it tried.. it will then spam the entire rest of the path
if i try to manually #step it will skip the step that it missed, (intended i know)
Anyone have a suggestion? |
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Zugg MASTER

Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Tue Jun 24, 2008 10:11 pm |
CMUD has no way to tell that your #STEP was unsuccessful. You need to create a trigger that detects whatever message tells you that you are still engaged and cannot move and run the #NODIR command in that trigger. Such as:
#TRIGGER {You can't move because you are engaged} {#NODIR}
or whatever message your specific MUD displays. |
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harley Apprentice
Joined: 05 Apr 2008 Posts: 121
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Posted: Tue Jun 24, 2008 10:13 pm |
awesome
Well i guess its not a bug.. Thanks for the heads up. |
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