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charneus Wizard

Joined: 19 Jun 2005 Posts: 1876 Location: California
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Posted: Sun Feb 03, 2008 1:25 am
[2.18] #ONINPUT bug? |
I'm using ONINPUT for simplification reasons. Thus, I found this bug. Or at least, I believe it to be a bug.
Start out by creating this oninput:
#ONINPUT {^something$} {#echo This is something.}
Be connected to a MUD, then type "something" and hit return. It'll echo the "This is something." but it'll also send "something" as a MUDside command. In essence, it gets sent twice. I did this with the oninput listed below:
#ONINPUT {^addcast ~{(*)~} ~{(*)~}} {#addkey spells_cast_msg {%1} {%2}}
The reason I used the above format is because the key will contain multiple words, as can the value. For example:
You feel gills growing on your neck! //this is the key
underwater breathing //this is the value
so a regular alias will not work (at least, not that I can see).
Now, this only happens when #ONINPUT happens to have a CMUD command as its value (i.e., the #addkey or #echo). If it's something like:
#ONINPUT {^smile$} {gt *smile}
it only gets sent once.
Charneus |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Sun Feb 03, 2008 7:21 pm |
You are looking for the #noinput command.
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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