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kombin3 Newbie
Joined: 09 Sep 2007 Posts: 1
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Posted: Sun Sep 09, 2007 10:11 am
Zmuds Automapping = / |
I havent been able to get the mapper to work properly with ANY of my muds. This is frustrating.
Code: |
Icer Slave Yard: Entrance
Gravity: Normal
The entrance to a large slave yard, officers are slashing at hundreds
of changelings, and refuge icers who are slacking off, or just for fun. The
yard is covered in sweat and blood from the workers who work out here twelve to
sixteen hours, they often fall dead in exhaustion.
> Other: [Peaceful]
* (N) * (U)
(W) + (E) -
* (S) * (D)
Visible Exits:
> north - Icer Slave Yard: Muddy Path
> south - Subzero Prime: City Gates
An Icer Warden is swinging his tail back and forth here.
[Pl:318][Ki:403][47% EXP][Fatigue: 14%]
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Thats an example of a room. It can find everything...Except the room name. It appears to think that the gravity is the room name. Any help would be greatly appreciated. |
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Fang Xianfu GURU

Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sun Sep 09, 2007 12:51 pm |
See this thread.
Your problem is going to be a bit more difficult - see if the automapper can manage without you tagging the exits, because you're going to have to do something weird to get tag command working with multi-line exits. |
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Vijilante SubAdmin

Joined: 18 Nov 2001 Posts: 5187
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Posted: Sun Sep 09, 2007 2:22 pm |
If the 'gravity' line is present in all rooms then this should work. The > at the start of the exit lines might cause a problem, if they do then more drastic measures will be needed.
#CLASS {System|Automapper}
#TRIGGER {^Gravity:} {#TAG name %line2}
#COND {*} {#TAG descpara}
#COND {^Visible Exits:} {#TAG exitpara}
#CLASS 0
After you put that in reconfigure the mapper and see if it detects correctly. The configuration may report wrong, but you should try a normal step for a second room to make sure it is actually wrong. If it fails then a more powerful script can be written. |
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