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FuSoYa
Novice


Joined: 10 Feb 2007
Posts: 34
Location: Denton, TX

PostPosted: Sat Feb 10, 2007 1:55 am   

Special Characters Mishap
 
Hey all,

Well I just changed my special characters for this trigger system and I can't remember what the original characters were so I was wondering if someone could either tell me or take a pic of theirs with the default so I can fix it. Thanks!

Brandon
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Feb 10, 2007 2:08 am   
 
There's no reset to default option in zMUD I see :(

Have a look in the help files.
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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Sat Feb 10, 2007 5:07 pm   
 
Command CHar: #
Separator Char: ;
Variable Char: @
Parameter Char: %
Focus Char: :
Class Char: /
Movement Char: .
History Char: !
Quote Char: ~
MapDir Char >
Database Char: &

Of course the help file says the same...

Quote:

Command Char

Used to begin zMUD commands. Defaults to #

Separator Char

Used to separate multiple commands on the same line. Default is ;

Variable Char

Used to expand the value of a variable. Default is @ (TinTin uses a value of $ for this).

Parameter Char

Used to expand internal zMUD variables and functions. Default is %

Focus Char

Used to send commands to other windows. Default is :

Movement Char

Used to begin speedwalking and paths. Default is .

Class Char

Used to begin desginate a path of classes for a setting. Default is /

History Char

Used to recall commands from the command history. Default is !

Quote Char

Used to escape other special characters. To send any special character to the MUD without parsing it or match it in a trigger, precede it with this character. Default is ~

Map Direction Char

Used to send a non-standard direction to the mapper so that it creates a new room. Default is >

Database Char

Used to match a column name in the current database. Default is &
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