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FuSoYa Novice
Joined: 10 Feb 2007 Posts: 34 Location: Denton, TX
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Posted: Sat Feb 10, 2007 1:55 am
Special Characters Mishap |
Hey all,
Well I just changed my special characters for this trigger system and I can't remember what the original characters were so I was wondering if someone could either tell me or take a pic of theirs with the default so I can fix it. Thanks!
Brandon |
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Fang Xianfu GURU

Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sat Feb 10, 2007 2:08 am |
There's no reset to default option in zMUD I see :(
Have a look in the help files. |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Sat Feb 10, 2007 5:07 pm |
Command CHar: #
Separator Char: ;
Variable Char: @
Parameter Char: %
Focus Char: :
Class Char: /
Movement Char: .
History Char: !
Quote Char: ~
MapDir Char >
Database Char: &
Of course the help file says the same...
Quote: |
Command Char
Used to begin zMUD commands. Defaults to #
Separator Char
Used to separate multiple commands on the same line. Default is ;
Variable Char
Used to expand the value of a variable. Default is @ (TinTin uses a value of $ for this).
Parameter Char
Used to expand internal zMUD variables and functions. Default is %
Focus Char
Used to send commands to other windows. Default is :
Movement Char
Used to begin speedwalking and paths. Default is .
Class Char
Used to begin desginate a path of classes for a setting. Default is /
History Char
Used to recall commands from the command history. Default is !
Quote Char
Used to escape other special characters. To send any special character to the MUD without parsing it or match it in a trigger, precede it with this character. Default is ~
Map Direction Char
Used to send a non-standard direction to the mapper so that it creates a new room. Default is >
Database Char
Used to match a column name in the current database. Default is &
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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