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Scriptplease
Newbie


Joined: 03 Feb 2006
Posts: 4

PostPosted: Fri Feb 03, 2006 10:45 pm   

Tick Timer
 
Alright, I've decided since I am too busy to learn how and build my own, I will pay some genius with more time on here to build me one.

I am offering $20.00 USD via PAYPAL to the first person to build me a Tick Timer for Abandonedrealms.com (port 9000).

Here are the Qualifiers:

- Must give a five second warning before the tick occurs. Close is alright, very close is awesome and Precise is the best. I will be the judge of which is the best suited for the contest.

- You must email the script to me and not post here. If it works, I will post it here. I do this so that no one gets confused and a poorly written script does not get air time.

- IT MUST WORK. I repeat, it must work for the person to get paid.

-The Client is ZMUD the latest version.

Sidenotes: The easiest way to build this will probably be to log into abandonedrealms.com (port 9000) and figure out how to make it work. There are events that take place that could help the placement of a extremely precise timer. I simply do not have the time.

Contest begins now.

Thanks.

(My email Address is mudfirst@gmail.com)
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Sat Feb 04, 2006 1:15 am   
 
exactness is not possible since as the tick help file on the states

Of these timers, the hp/mana/move regeneration timer is popularly called the
'tick'. Ticks on this mud average 30 seconds of real time, but the actual
amount varies randomly from 25 seconds to 35 seconds.

spent some time there and I saw nothing that happened in a 25 to 35 second span to help the placement.
unless eventually u get hungry/thirsty and get a msg. but since it's doubtful you want to walk around hungry and thirsty thats not an option.
And since it's random no matter how close ya want it would be wrong as far as you are concerned.
Best thing is an alarm every 30 seconds since it would be give or take 0-5 seconds
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Scriptplease
Newbie


Joined: 03 Feb 2006
Posts: 4

PostPosted: Sat Feb 04, 2006 3:15 am   
 
Quote:
Close is alright, very close is awesome and Precise is the best.


I understand that precise is seemingly impossible, but I did not want to rule out any possibilities.

As for the rest. I know it is possible as I have seen a script for another version that works based upon a few things;

-Your health/Mana/Movement amounts and how often they regenerate themselves.

-And obviously hunger and thirst.

I don't know of any more key integers off the top of my head, but as I say, I know it is possible to get close. Hence the reward. (laugh).

Thanks for looking though.
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marsd
Newbie


Joined: 21 Nov 2005
Posts: 1
Location: Singapore

PostPosted: Sat Feb 04, 2006 2:50 pm   
 
Hi I am known as marsd around in AR community and I have a timer fully built around the prompt, integrated with the new combat module changes.

But before I am willing to part with it I must know who you are - your alias in the various community forums and chatrooms. Willing to part with that identity?
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Scriptplease
Newbie


Joined: 03 Feb 2006
Posts: 4

PostPosted: Thu Feb 09, 2006 10:29 pm   
 
Well Marsd decided that he won't give up the timer, despite having one. So my offer stands and the challange awaits. See above for any questions, the email address is mudfirst@gmail.com. We have seen that is obviously possible to create one based upon the prompts in Abandonedrealms.com (port 9000) let me know. First one that fits the criteria wins.
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Fri Feb 10, 2006 12:41 am   
 
It should be relatively simple.

#TS 30
set the tick timer to 30 seconds and begin the countdown

#TS
refine the timer interval. Use this when the tick actually arrives.

Triggers for #TS
Obvious tick markers:
#TRIGGER {You are {thirsty|hungry|itchy}} {#TS}

Then you spam the mud at a 5 second interval which you use to check for tick changes to your prompt (figuring 25-30s is divisible by 5)
#ALARM TickDetector *5 {#CR}
#TRIGGER {^(%d) mv prompt stuff here} {#ST %trigger;#IF (%1 > @Old_mv) {#TS};#VAR Old_mv %1;#GAG}

Might need a blank line #GAG trigger depending.

Get working code going and buy a zMud license for a friend :)
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Rem
Newbie


Joined: 23 Sep 2006
Posts: 1

PostPosted: Sat Sep 23, 2006 6:35 pm   
 
I just wrote one up for abandoned realms that can work off movement, hp, or mana. I can explain how everything works as well if you need and you'll always get the tick everytime within about +- 4 seconds

It works really good and I'm quite pleased. It's not coded quite as complicated as buddy above my message but works very well with no need to gag anything.
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