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bebamedo
Novice


Joined: 02 Aug 2006
Posts: 32

PostPosted: Sat Sep 02, 2006 3:41 am   

script importing problems
 
I have following problem with importing part of some scripts. I made following set of triggers.

#TRIGGER "truelock" {passes through the lightwall} {flay aura @tar;envenom dirk with ciguatoxin;envenom dirk with bromine}
#COND {You have recovered balance.} {dstab @tar;envenom dirk with aconite;envenom dirk with ciguatoxin}
#COND {You have recovered balance.} {garrote @tar;#T- truelock;#T- truelock_trap_lightwal}

When i first imported it, there was no problem. I used it many times. Then i deleted it and tried to import it again, but none of the above triggers showed up.

Now if i change name of the first one from truelock to truelock1 which makes it

#TRIGGER "truelock1" {passes through the lightwall} {flay aura @tar;envenom dirk with ciguatoxin;envenom dirk with bromine}
#cond ...

and then import it, it is again all normal.

Is there any way to see these named triggers by names, so i can look if any old ones are still inside, to be able to delete them?

Any suggestion would be nice, since it annoys me to constantly change the names, so the script would work.
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Rorso
Wizard


Joined: 14 Oct 2000
Posts: 1368

PostPosted: Tue Sep 05, 2006 6:21 pm   
 
Try type "#editor truelock" in the command line.
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