Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Fri Aug 04, 2006 3:59 am   

zMUD and Aardwolf - why won't it automap?
 
I'm using the trial of zMUD 7.21 and I simply cannot get it to automap.

I've tried adding these triggers:

#TRIGGER {~[Exits: (*)~]} {#TAG exit {%1}}
#TRIGGER {~[%d/%dhp %d/%dmn %d/%dmv %dtnl~] ~>} {#TAG prompt}

based on another post here, but so far no luck. It seems to not be able to detect something (when I run the config utility it doesn't highlight the room name in blue and the prompt is highlighted in teal; also the description doesn't seem to be highlighted at all). Only the exits get detected.

Once it's configured and set to follow mode, nothing new is mapped (except the starting room and the one I moved to during the configure wizard) when I move around.

Am I doing something wrong?

Thanks,
Kent!
Reply with quote
saet
Apprentice


Joined: 12 Jun 2006
Posts: 106

PostPosted: Fri Aug 04, 2006 4:11 am   
 
Quote:
Once it's configured and set to follow mode


It needs to be in Map Creation mode.
Reply with quote
ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Fri Aug 04, 2006 12:39 pm   
 
OK. Thanks. Now it does seem to work in Map Creation mode (with or without those two triggers set) but it does NOT work in Follow Mode (nothing happens--doesn't show me moving through my already built map from Creation mode).

Any ideas?

Kent!
Reply with quote
saet
Apprentice


Joined: 12 Jun 2006
Posts: 106

PostPosted: Fri Aug 04, 2006 8:15 pm   
 
Maybe you need to set up an #OK trigger?

#TRIGGER {Roomname format} {#OK}

or use exits. Anything you can be sure of.

I don't know if the mapper automatically sets that up, I put in a trigger for it before I even started mapping I think.
Reply with quote
ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sat Aug 05, 2006 4:04 am   
 
I don't know what you're getting at. What is an #OK trigger?

Any idea what the room name format might be on Aardwolf? (It's simply the first line when you go into a new room).

Kent!
Reply with quote
ksignorini
Beginner


Joined: 04 Aug 2006
Posts: 12

PostPosted: Sat Aug 05, 2006 4:09 am   
 
Got it. I used {Exits: } {#OK} and that seems to work (since very rooms shows Exits:).

Thanks!
Kent!
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net