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Strakc
Apprentice


Joined: 31 Jan 2006
Posts: 106
Location: Virginia Beach, Virginia

PostPosted: Wed Jun 14, 2006 5:36 pm   

Muds knowing your client.
 
Just wondering how zmud tells a mud what it is? or if its just some magic done by the mud itself
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edb6377
Magician


Joined: 29 Nov 2005
Posts: 482

PostPosted: Wed Jun 14, 2006 5:42 pm   
 
how do you mean?

MXP is detected by a command that it sends on a specific 2 ports to show its MXP. The other way is an on off switch on the game itself.

I am not sure any of them are aware its ZMUD as opposed to another client. I might be wrong though.
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Strakc
Apprentice


Joined: 31 Jan 2006
Posts: 106
Location: Virginia Beach, Virginia

PostPosted: Wed Jun 14, 2006 5:44 pm   
 
Well I started playing a game, Cryosphere. And when I was playing around with cmud, then switched back. Cause it was spamming a little or something that they knew I was using zmud, and that cmud still registered as Zmud.
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Rainchild
Wizard


Joined: 10 Oct 2000
Posts: 1551
Location: Australia

PostPosted: Wed Jun 14, 2006 10:37 pm   
 
For zMUD:

Prefs -> General -> Emulation -> Default Terminal Type ... by default it reports "zmud". You can change this to a custom thing or something from one of the drop downs.

You can also get the version of the client from MXP also, it returns: <VERSION MXP=1.0 CLIENT=zMUD VERSION=7.21> ... and I'm not sure how you can spoof that one so it says something different.

For CMUD:

Basically it's the same deal, Prefs -> Session -> Emulation -> Default Terminal Type ... by default this reports "zmud" also, probably for backward compatibility.

The MXP command in CMUD returns <VERSION MXP=1.0 CLIENT=CMUD VERSION=1.01> so that would make me think that they got it from the emulation type.
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