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Nyojin Beginner
Joined: 05 Nov 2005 Posts: 18
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Posted: Tue May 16, 2006 10:02 am
quick map question |
I am sorry for asking a simple question here. I can not find the answer in the help files though. My apologies and thanks in advance.
I am making my map. The mud has unique exits in specific rooms that leads to other areas/rooms. Example 'go gate' would be a command or 'go trail'. What can I do to make the mapper recognize these? |
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Larkin Wizard

Joined: 25 Mar 2003 Posts: 1113 Location: USA
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Posted: Tue May 16, 2006 2:49 pm |
You can use the mapper special character to create an exit with a special command. Say you're in a room with east, west, and a gate. You can make a custom exit that leads to the north (just for the sake of drawing it and not the actual command) and executes 'go gate' for you. On your command-line, when you are ready to make the new room, use ">go gate>n" to tell the mapper to execute the 'go gate' command and draw the link as a link to the north. Check the room properties after you do this to see what that does to your exits and it may help you figure out how to tailor it further until it's working perfectly.
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Nyojin Beginner
Joined: 05 Nov 2005 Posts: 18
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Posted: Tue May 16, 2006 3:15 pm |
I understand what you are saying and man, thats a big help. How about making it also teleport. Example entering a room with two portals that look the same going through the first portal teleports to room 100 and 2 portal room 2000?
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Tech GURU

Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Tue May 16, 2006 5:10 pm |
For that you'd want to use the #PORTAL command.
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_________________ Asati di tempari! |
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Nyojin Beginner
Joined: 05 Nov 2005 Posts: 18
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Posted: Tue May 16, 2006 5:23 pm |
Wow. Thanks alot. This has helped me tons. 
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