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ejohnisee Newbie
Joined: 14 Jul 2005 Posts: 1
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Posted: Thu Jul 14, 2005 6:30 am
Automove Script |
Hi there. I'm attempting to setup a script that will move throughout a zone while this class is active. This script will be used in conjunction with another that sends a kill command when a certain mob is in the occupied room.
I've used the following to move at random:
#var DirList {n|e|s|w|ne|se|sw|nw|u|d}
#alias amove {%item(@DirList,%random(1, 10))}
This seems to move it perfectly when I run the alias. My problem is that I can't seem to figure out what to trigger it on. I tried triggering it upon the death of a mob, but since several kill triggers are sent if there's multiple mobs in a room, there's the possibility of leaving my group behind if they're still fighting when I move. Also, if this moves into a room with no mob, it halts since there's no mob death to spur it on.
Anyone have any ideas?
Thanks,
Eric |
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Maelstrom Apprentice
Joined: 10 Feb 2005 Posts: 158
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Posted: Thu Jul 14, 2005 7:44 pm |
I do. I use such a beast myself. You have to set up something close to a state machine to get it to work properly.
You'll need to trigger on three items:
Room name
Mob
Prompt (with hopefully HP information)
Also you'll need to have a variable called MobTarget (or anything similar)
and a variable called Moving.
Now things are going to get a little tricky
==========
Clear MobTarget variable, set Moving to 1, and move a random direction.
1> When you trigger on the roomname set Moving to 0
2> When the trigger on a mob populate MobTarget with mobs name.
3> When you see the prompt make a decision on what to do.
a> if Moving = 1 and you get a prompt trigger: ignore because move isnt finished
b> if Moving = 0 and MobName is not blank and you have HPs: send command to kill mob
c> if Moving = 0 and MobName is not blank and you have low HPs: set MobName to nothing and set a timer to get another prompt in X number of seconds to try again
d> if Moving = 0 and MobName is blank: room is empty so set Moving to 1 and send another move direction
This arrangement has several advantages but its hard to implement properly. If you have multiple mobs in a room it will try and kill the last one. If you are low on hps it will not kill anything but after some timers (when you do get enough) you will move to another room. This is easier than tracking if mobs come and go while you are waiting. It took me quite awile to set mine up so I wish you luck... |
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