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		| Atreides096 Beginner
 
 
 Joined: 26 Apr 2004
 Posts: 15
 Location: USA
 
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			  |  Posted: Thu May 06, 2004 12:17 am 
 #IF check for enabled classes
 
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				| I am just wondering if there is a way to set #IF to determine if a class is activated or not.. for example: 
 #al {startspells} {
 #if {Spells|Sanc=ACTIVE} {c sanc}
 #if {Spells|Armor=ACTICE} {c armor}}
 
 Etc... where Spells if the primary class, Sanc or Armor is the subclass
 
 If this is possible, what is the format?
 
 The reason for this is that I play a MUD with remorting, and I wanna set one alias to spellup, and just have it automatically check whether or not I have regained those spells on my particular mort.
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		| nexela Wizard
 
  
 Joined: 15 Jan 2002
 Posts: 1644
 Location: USA
 
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			  |  Posted: Thu May 06, 2004 12:36 am 
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				| class Syntax: %class(class)
 Return true if the specified class is enabled.  If the class does not exist, -1 is returned. (Same as the %trigger function)
 
 #if (%class(sanc)) {c sanc}
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