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Theragil
Apprentice


Joined: 13 Feb 2004
Posts: 157
Location: USA

PostPosted: Sat Feb 21, 2004 11:40 pm   

Feature ideas for the mapper
 
I know that with all these bugs to be squashed this isn't the best time to think about new features, so set these on the back burner for now.

Often, I have to do something in each of the rooms in an area, or many of the rooms. For instance, harvest, survey, replant, hunt, etc. What would be incredibly useful -- and I'm sure that's true in most MUDs -- is a third mode (in addition to "map creation" and "follow") in which each room on the map acts as a checkbox that can be checked or unchecked. It'd be even better if we had the option of manually checking and unchecking, or if rooms got checked as you go into each room. The checkmarks are visible on the map itself, and have no other meaning than just a way for me to keep track of where I've already done whatever I'm doing.

It'd also be nice to be able to tag rooms with one of a choice of small, simple icons. Obviously at small zooms these would be unreadable so they'd only be visible at a certain zoom or higher. I'd like to be able to mark one room as "has a shrine", another as "claimed by an enemy city", etc. It'd be enough for us to have 4-5 simple icons (like, X, diamond, plus, triangles pointing various directions, etc.) which we could pick from a pull-down menu in the room properties (and set in scripts).

Naturally colors can be used for both purposes now, but each room can only have one color and you need them for other purposes (I use them for terrain types in Aetolia).
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5187

PostPosted: Sun Feb 22, 2004 12:42 am   
 
Nearly all this could be done using the zMapper. It allows you to define custom room types and create any sort of shape or image for that type. There is a plugin interface that allows the map to be further controlled by zMud scripts.

The checkmark thing your talking about could possibly be done, but would be much harder. I think a near representation of that would be using the selection control of the room that zMapper provides.
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Theragil
Apprentice


Joined: 13 Feb 2004
Posts: 157
Location: USA

PostPosted: Sun Feb 22, 2004 5:10 pm   
 
Thanks, I'll look into that.
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Aarlot
Adept


Joined: 30 Dec 2003
Posts: 226

PostPosted: Mon Feb 23, 2004 7:40 am   
 
I would personally like to be able to dock the mapper. I like to be able to have my mapper up where I can see it, but when I do, it covers the side of my comm window. I'd love to be able to dock it next to the comm window, thus shortening the comm window but letting me see everything and still have my mapper up.

Incidentally, is there any way for me to make my comm window smaller horizontally? If I could just have my mapper on "always on top" and shorten the comm window, that would work nicely...
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