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eedlee
Newbie


Joined: 23 Feb 2004
Posts: 1
Location: USA

PostPosted: Mon Feb 23, 2004 7:58 pm   

7.01 paths
 
I read in other forum posts that due to players engaged in mobkill while walking some options in paths have been removed. My question is: on my mud I have to open doors, look at objects, enter portals, and sometimes use other keywords to perform actions related to movement. How can I enter these actions in my speedwalking script? Strangely enough, some of my old paths still work, but most fail to fire past any action not related to direction. However, when I try to record a new script it will ignore anything I type other than direction. What can I do manually or non-manually to make my paths work again? Or should I forget about paths and change all this to aliases with normal commands entered as they once were.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Feb 24, 2004 3:02 am   
 
Speedwalk paths are made for only speedwalk directions. If you want to add other commands, use an alias. For example:

#ALIAS temple {.3e2n;open door;n;enter portal;.3s}

etc. If you want to record, you need to use the Record Alias command instead of the Record Path command. Record Path will ONLY record paths, which is the way it has worked in most past zMUD versions. A bug occured that started allowing non-direction commands to get recorded into the path, and that broke a lot of stuff for other people.

Or, just use the mapper and it will insert the needed commands for you. The next version will have something called "Walk Scripts" for each room where you can insert commands like "look at painting", or whatever is needed to activate the exit for the room.
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