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Dval Earthrender Newbie
Joined: 18 Feb 2004 Posts: 1 Location: United Kingdom
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Posted: Wed Feb 18, 2004 12:52 pm
Mapper configuration grief |
Hi people,
I've been using Zmud for years now but I've always had problems trying to configure the standard mapper to the mud I play/wiz on.
The exit message is of the form:
<Description paragraph>
<Optional Smells>
<Optional Sounds>
<Exits>
<Optional Multiline listing of livings followed by a blank line>
<Optional listing of objects in the room>
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You stand near the centre of the Drakenwood market square. This is the gathering point of the occasional merchants and those traders whose turnover is not enough to support an actual store within the town. Currently the only occupants are the nocturnal scavengers who search out tidbits of food left from the daytime. They chitter and scamper amongst the piles of litter, and occasionally stop to stare at you. To the east Outlands Road leads deeper into town towards the east gate, and the rest of the market square is to the north, west and south. A lamp hangs from a pole here, but it is unlit.
There are four obvious exits: north, east, south and west.
Guardsman Silas Marick
Signpost
--
I would have thought that this would be simple enough to catch but it seems to have no end of problems in the auto configuration, a simple regex could catch the 'The are <text number> obvious exit(s): north, south, and west'
Can anyone provide some help with this?
Regards,
Dval. |
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Vijilante SubAdmin

Joined: 18 Nov 2001 Posts: 5187
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Posted: Wed Feb 18, 2004 9:58 pm |
This should be no problem for the automatic configuration, it just needs a little help. Put "obvious exits:" in the Exitline key and check Exitline contains key in the configuration. The run the autoconfigure again, and make sure to uncheck Roomname detection.
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