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anthony Newbie
Joined: 16 Dec 2003 Posts: 6
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Posted: Tue Dec 16, 2003 10:50 pm
Need help with some triggers |
Greetings everyone, I'm having some problems writing a specific set of triggers for a two-fold purpose.
A. Take the this output from the mud:
Your group of 2 members consists of:
Travis v.good rested fighting N N N 1 0
Peter perfect rested resting N N N 0 1
And for every member in my group (up to 20) put them in the status window with their condition next to their name. (condition can be any one of the following: perfect v.good good fair bad v.bad awful dying)
B. Setup a priority queue from that output and put the person worst hurt into a variable, second worst hurt into a variable, etc. Where something like V1-V10 are variables containing my hurt comrades.
Any help would be appreciated, I've looked through alot of the spell casting threads, but can't find anything relevant.
Thanks in advance!
anthony |
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anthony Newbie
Joined: 16 Dec 2003 Posts: 6
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Posted: Wed Dec 17, 2003 3:47 am |
That's a no go, alot of the syntax needed to be edited, missing braces and such.. but nothing pops up into the window :(
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Danlo Magician

Joined: 28 Nov 2003 Posts: 313 Location: Australia
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Posted: Wed Dec 17, 2003 4:37 am |
Try this. I made a slight mistake with the last line in the original script. I rechecked the number of braces, and it looked alright to me. So i don't know where you got those extra ones from.
#trigger {Your group of (%d) members consists of:} {#var GroupStatus {%null};#LOOP 1,20 {#var GroupPlayer<%i> {%null}};#LOOP 1,8 {#var Status<%i> {%null}}}
#TRIGGER {(%w) ({perfect|v.good|good|fair|bad|v.bad|awful|dying})} {#IF (%2 =~ "perfect") {#additem Status1 {%1 is Perfect.}};#IF (%2 =~ "v.good") {#additem Status2 {%1 is V.good}};#IF (%2 =~ "good") {#additem Status3 {%1 is Good}};#IF (%2 =~ "fair") {#additem Status4 {%1 is Fair}};#IF (%2 =~ "bad") {#additem Status5 {%1 is Bad}};#IF (%2 =~ "v.bad") {#additem Status6 {%1 is V.bad}};#IF (%2 =~ "awful") {#additem Status7 {%1 is Awful}};#IF (%2 =~ "dying") {#additem Status8 {%1 is Dying!!}};#LOOP 1,7 {#IF (%null(@status<%i>)) {} {#var GroupStatus {%concat(@GroupStatus,~|,@Status<%i>)}}};#ALARM +2 {#LOOP %numitems(@GroupStatus) {#var GroupPlayer<%i> {%item(@GroupStatus,<%i>)}};#STWIN {@GroupPlayer1 %CR @GroupPlayer2 %CR @GroupPlayer3 %CR @GroupPlayer4 %CR @GroupPlayer5 %CR @GroupPlayer6 %CR @GroupPlayer7 %CR @GroupPlayer8 %CR @GroupPlayer9 %CR @GroupPlayer10 %CR @GroupPlayer11 %CR @GroupPlayer12 %CR @GroupPlayer13 %CR @GroupPlayer14 %CR @GroupPlayer15 %CR @GroupPlayer16 %CR @GroupPlayer17 %CR @GroupPlayer18 %CR @GroupPlayer19 %CR @GroupPlayer20}}} |
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anthony Newbie
Joined: 16 Dec 2003 Posts: 6
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Posted: Wed Dec 17, 2003 6:00 am |
I still couldn't seem to get it to work, so I made some modifications to yours, Thanks for the help!
Here is what I ended up with for the trigger:
#trigger {^%s(%w)%s({perfect|v.good|good|fair|bad|v.bad|awful|dying})} {#IF (%2 =~ "perfect") {#additem GStatus {%1 is Perfect}};#IF (%2 =~ "v.good") {#additem GStatus {%1 is V.Good}};#IF (%2 =~ "good") {#additem GStatus {%1 is ood}};#IF (%2 =~ "fair") {#additem GStatus {%1 is Fair}};#IF (%2 =~ "bad") {#additem GStatus {%1 is Bad}};#IF (%2 =~ "v.bad") {#additem GStatus {%1 is V.Bad}};#IF (%2 =~ "awful") {#additem GStatus {%1 is Awful}};#IF (%2 =~ "dying") {#additem GStatus {%1 is Dying!}};#STWIN {%replace( @GStatus, "|", %CR)}}
Now to implement the priority thing  |
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anthony Newbie
Joined: 16 Dec 2003 Posts: 6
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Posted: Wed Dec 17, 2003 7:25 am |
For some reason, v.good and v.bad do not work.. any ideas why?
Thanks again. |
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Danlo Magician

Joined: 28 Nov 2003 Posts: 313 Location: Australia
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Posted: Wed Dec 17, 2003 7:37 am |
In your IF statements, put doublequotes around the
%2, and remove the ~. So, it'll look something like this: #IF ("%2" = "perfect") {#additem GStatus {%1 is Perfect}} |
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anthony Newbie
Joined: 16 Dec 2003 Posts: 6
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Posted: Wed Dec 17, 2003 8:30 am |
Awesome, thanks!
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Danlo Magician

Joined: 28 Nov 2003 Posts: 313 Location: Australia
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Posted: Wed Dec 17, 2003 11:31 am |
Here we go. FINALLY got it working, at least on my zmud. Try this one Anthony. It sorts priority, too.
#TRIGGER {Your group of (%d) members consists of:} {#var GroupStatus {%null};#LOOP 1,20 {#var GroupPlayer<%i> {%null}};#LOOP 1,8 {#var Status<%i> {%null}}}
#trigger {(%w) ({perfect|v.good|good|fair|bad|v.bad|awful|dying})} {#IF ("%2" = "perfect") {#additem Status1 {%1 is Perfect.}};#IF ("%2" = "v.good") {#additem Status2 {%1 is V.good}};#IF ("%2" = "good") {#additem Status3 {%1 is Good}};#IF ("%2" = "fair") {#additem Status4 {%1 is Fair}};#IF ("%2" = "bad") {#additem Status5 {%1 is Bad}};#IF ("%2" = "v.bad") {#additem Status6 {%1 is V.bad}};#IF ("%2" = "awful") {#additem Status7 {%1 is Awful}};#IF ("%2" = "dying") {#additem Status8 {%1 is Dying!!}};#ALARM +2 {#IF (%null(@status8)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status8)}};#IF (%null(@status7)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status7)}};#IF (%null(@status6)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status6)}};#IF (%null(@status5)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status5)}};#IF (%null(@status4)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status4)}};#IF (%null(@status3)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status3)}};#IF (%null(@status2)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status2)}};#IF (%null(@status1)) {} {#var GroupStatus {%concat(@GroupStatus,|,@Status1)}};#delnitem groupstatus 1;#LOOP %numitems(@GroupStatus) {#var GroupPlayer<%i> {%item(@GroupStatus,<%i>)}};#STWIN { @GroupPlayer1 %CR @GroupPlayer2 %CR @GroupPlayer3 %CR @GroupPlayer4 %CR @GroupPlayer5 %CR @GroupPlayer6 %CR @GroupPlayer7 %CR @GroupPlayer8 %CR @GroupPlayer9 %CR @GroupPlayer10 %CR @GroupPlayer11 %CR @GroupPlayer12 %CR @GroupPlayer13 %CR @GroupPlayer14 %CR @GroupPlayer15 %CR @GroupPlayer16 %CR @GroupPlayer17 %CR @GroupPlayer18 %CR @GroupPlayer19 %CR @GroupPlayer20}} |
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