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Tolpan
Beginner


Joined: 07 Nov 2000
Posts: 23
Location: Germany

PostPosted: Sun Aug 10, 2003 11:18 pm   

#walk problem
 
Hi,

I am using Zones a lot and also name certain rooms like "guildentrance" or similar. Now when I use the #walk command, not the full path is run, it stops usually before the 3rd zonechange.

Is there a limitation that pathes arent recognized correctly or such? Is the maximum path length restricted anyhow? (in this case I would wonder why I always end up in the same room)

When I am at that certain point, I can simply repeat my command like
"#walk guildentrance" and the rest of the path will be run correctly.

Can I access different debug output from the walk command to find out why it stops where it stops?

thx in advance
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Sat Aug 16, 2003 9:28 pm   
 
Not sure what you can do to get the resolved path of it all.

Maybe play with
#PATHHIGH
%pathexpand
%pathfrom

To see if there is a break down?
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