Tolpan Beginner
Joined: 07 Nov 2000 Posts: 23 Location: Germany
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Posted: Sun Aug 10, 2003 11:18 pm
#walk problem |
Hi,
I am using Zones a lot and also name certain rooms like "guildentrance" or similar. Now when I use the #walk command, not the full path is run, it stops usually before the 3rd zonechange.
Is there a limitation that pathes arent recognized correctly or such? Is the maximum path length restricted anyhow? (in this case I would wonder why I always end up in the same room)
When I am at that certain point, I can simply repeat my command like
"#walk guildentrance" and the rest of the path will be run correctly.
Can I access different debug output from the walk command to find out why it stops where it stops?
thx in advance |
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