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Scar
Newbie


Joined: 14 Aug 2003
Posts: 3
Location: USA

PostPosted: Thu Aug 14, 2003 11:53 am   

Scripting problem!
 
Unfortunately I'm new to the scripting scene, but I used Zugg's help file to make an autojoin, so I have a few questions. One is what is the command to notify in 6.62? Notify just isn't working for me. Another is a problem, let me show a log...

(2 hits) Barem burns a compound defense guard extremely hard a couple times, which severely wounds him.
Assist Barem




1300/1300 100/100 / You join the fight!
(1 hit) You bite a compound defense guard, which wounds him.

1300/1300 100/100 Barem (scratched)/a compound defense guard (scratched) 1300/1300 100/100 Barem (scratched)/a compound defense guard (scratched) 1300/1300 100/100 Barem (scratched)/a compound defense guard (scratched) 1300/1300 100/100 Barem (scratched)/a compound defense guard (scratched)
(1 hit) You bite a compound defense guard, which wounds him.
A compound defense guard nearly hits YOU as he shoots at Barem!

1300/1300 100/100 Barem (scratched)/a compound defense guard (scratched)
(2 hits) Barem burns a compound defense guard extremely hard a couple times, which severely wounds him.

Notice the stack? it's very obvious and not desirable, and at the end when the mob dies...


1300/1300 100/100 /a compound defense guard (near death)
You bite a compound defense guard through his ribcage and into his heart -- it falls to the ground in agony.
A compound defense guard is dead! R.I.P.


Your blood freezes as you hear a compound defense guard's death cry.

That big blank space is not desirable either, any help would be appreciated!

Scar
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Thu Aug 14, 2003 3:02 pm   
 
Who do you want to notify about what? How do you want to notify them?

As for the run-on lines and blank lines, I'm sure they're very annoying. I'd recommend modifying/deleting whatever you do to create them.
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Scar
Newbie


Joined: 14 Aug 2003
Posts: 3
Location: USA

PostPosted: Thu Aug 14, 2003 9:41 pm   
 
I just want it to notify the person pressing the button without sending it into the MUD.

As for the lines, I just don't know how to edit the stuff to see why that's happening.
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Scar
Newbie


Joined: 14 Aug 2003
Posts: 3
Location: USA

PostPosted: Thu Aug 14, 2003 10:04 pm   
 
Ok I fixed the lines, on the other hand... My button doesn't work at the moment.
The button is toggle 'n it's on is...
#T+ autojoin;notify Autoassisting ON
Off is...
#T- autojoin;notify Autoassisting OFF

This doesn't work, it was made for a 4.62 ZMUD too (From Zugg's files).
Any help would be appreciated.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Thu Aug 14, 2003 11:14 pm   
 
It appears you're talking about the book chapter, zMUD Book Chapter - Triggers and Buttons from the Support Library page (you could have just said so, instead of forcing us to search).

Notify isn't a zMUD command. All zMUD commands start with #. Therefore, it's either a MUD command or an Alias.

Using Internet Explorer's Find command (Edit menu or Ctrl-F), I quickly found that notify is an alias further up the page.
#ALIAS notify {#IF @quiet {#SAY} {gtell}}

If you haven't made the alias, do so. If you haven't already made a variable, @quiet, do that too. Use 1 for quiet (uses #SAY) and 0 for non-quiet (uses gtell).
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