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NeoWolf Newbie
Joined: 10 Sep 2002 Posts: 2
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Posted: Mon Aug 04, 2003 10:07 am
Trundicated Room Description |
I'm having problems with getting the proper descriptions to save. I've tried reconfiguring the automapper and tweaking with the settings with no luck. The room name and exits detect fine but it always skips the first line of the description.
So the mud output
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The Temple Square (G)
You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Cleric's Guild is to the west, and the old Grunting Boar Inn is to the east. Just south of here you see the market square, the center of Midgaard.
[Exits: north east south west up]
Gets saved as
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temple gate. The entrance to the Cleric's Guild is to the west, and the old Grunting Boar Inn is to the east. Just south of here you see the market square, the center of Midgaard.
Does anyone have any suggestion or ideas as to why this is happening?
Thanks |
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Larkin Wizard

Joined: 25 Mar 2003 Posts: 1113 Location: USA
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Posted: Mon Aug 04, 2003 4:51 pm |
I have discovered from my own experience that room descriptions with directions in them (e.g. "You see a field to the west.") will truncate your room description.
I have been able to get around some of the problems with the #tag method and using ANSI color triggers, variables, etc. to refine my mapping abilities. There will probably always be a few rooms to confuse the auto-mapper, but you can try some of the tricks to improve your chances, at least. |
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