 |
Kered Newbie
Joined: 07 Mar 2003 Posts: 5
|
Posted: Fri Mar 07, 2003 8:16 pm
Herb Queuing for Achaea |
Hi there, I've got V. 6.16 and I've been trying to set up a herb queuing system for Achaea for some time now, I just can't figure out where to get started or how to actually queue things. Any help that anyone could give me would really be appreciated. I'll check back here and/or you can email me at mastamind1337@hotmail.com
Thanks,
Kered
Thou hast assaulted my honor! *slap* Prepare to defend thy self! |
|
|
|
 |
megamog75 Enchanter

Joined: 20 Nov 2002 Posts: 627 Location: USA
|
Posted: Fri Mar 07, 2003 8:53 pm |
queue in the help files is refering to making your map correct but basically it is just a word that means triggers.
for instance when you are in a room and exits are :
exits: north [east] southwest
where east is closed and you hit east anyways
your prompt might say east is closed or the door is closed
you would then need a trigger:
#TRIGGER {(%w) is closed} {#DOOR %lastdir() %1;#NODIR}
This actually creates a door in the given direction before removing the command from the stack.(copied from help)!!!!!!
Right to read month :)
megamog75 |
|
|
|
 |
TonDiening GURU

Joined: 26 Jul 2001 Posts: 1958 Location: Canada
|
Posted: Fri Mar 07, 2003 9:31 pm |
Try limiting your search to a particular forum.
Achaea herb management has been discussed quite a bit.
Here are a few at random:
1
2
3
Ton Diening |
|
|
|
 |
|
|
|