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Kered
Newbie


Joined: 07 Mar 2003
Posts: 5

PostPosted: Fri Mar 07, 2003 8:16 pm   

Herb Queuing for Achaea
 
Hi there, I've got V. 6.16 and I've been trying to set up a herb queuing system for Achaea for some time now, I just can't figure out where to get started or how to actually queue things. Any help that anyone could give me would really be appreciated. I'll check back here and/or you can email me at mastamind1337@hotmail.com

Thanks,
Kered

Thou hast assaulted my honor! *slap* Prepare to defend thy self!
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megamog75
Enchanter


Joined: 20 Nov 2002
Posts: 627
Location: USA

PostPosted: Fri Mar 07, 2003 8:53 pm   
 
queue in the help files is refering to making your map correct but basically it is just a word that means triggers.

for instance when you are in a room and exits are :
exits: north [east] southwest
where east is closed and you hit east anyways
your prompt might say east is closed or the door is closed
you would then need a trigger:
#TRIGGER {(%w) is closed} {#DOOR %lastdir() %1;#NODIR}
This actually creates a door in the given direction before removing the command from the stack.(copied from help)!!!!!!

Right to read month :)

megamog75
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Fri Mar 07, 2003 9:31 pm   
 
Try limiting your search to a particular forum.

Achaea herb management has been discussed quite a bit.

Here are a few at random:

1
2
3



Ton Diening
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