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  Topic: Simplescript
zxtiggerxz

Replies: 2
Views: 1537

PostForum: zMUD General Discussion   Posted: Tue Feb 03, 2004 8:49 pm   Subject: Simplescript
Thank you. is there a way to put a pause in that? they get return strikes

You chop Tundra Bear for 31, 216, 135, 112, and 115 damage, missing once.
Tundra Bear: 609
Tundra Bear bit you for 38, 81 ...
  Topic: Simplescript
zxtiggerxz

Replies: 2
Views: 1537

PostForum: zMUD General Discussion   Posted: Tue Feb 03, 2004 8:12 pm   Subject: Simplescript
I was wondering if there was a way to set up a script so that a string of certain numbers would be added, and then totaled.

EX:

You chop Wooly Mammoth for 20, 360, 228, and 69 damage, missing tw ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Fri Jan 24, 2003 11:42 pm   Subject: SWR Armor Script
only how to copy and modify other peoples work. God willing, with enough practice... I might be able to chrun out some original code. hehe.

  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Fri Jan 24, 2003 7:38 pm   Subject: SWR Armor Script
HA! Trial and error have succeded! I feel so special. Now if I could understand HOW I did it. I added the following lines / triggers to the list:

#TR {You put about2 in a totebag} {#IF (@ArmorPoint ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Fri Jan 24, 2003 7:11 pm   Subject: SWR Armor Script
Sweet. It works. Thank you very much. The only problem I have is when I pick up the fabric I need, it just enters the same command over and over again... for example:

The first command is:

get 7 ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 10:38 pm   Subject: SWR Armor Script
oh... and how do i 'subclass' the triggers? I got the problem of them activating when I don't want them to.

  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 10:26 pm   Subject: SWR Armor Script
One final little detail... how do i stop / restart the script?

  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 5:51 am   Subject: SWR Armor Script
nevermind. I figured it out. I set triggers so that every message that doesn't correspond with 'You hold up your...' just enters the resume command. Thank you very much for helping me. The script work ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 5:12 am   Subject: SWR Armor Script
oh... and every time i don't have the material it gives me a message:

'You need some sort of fabric or material.'

I was wondering if its possible to program it so that after every 7 pieces it pi ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 4:58 am   Subject: SWR Armor Script
and of course, like a twit i fergot to mention that i need fabric. each time I need to pick up 7 of a certain type of fabric, in this order (and the alias i use):
Synthafabric (syntha)
Cu-pu hide (c ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 1:08 am   Subject: SWR Armor Script
one last thing. this all goes in the ALIAS 'commands' line or each in their own thing (aliases, triggers, classes, variables, etc)? Just want to do this right.

  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Thu Jan 23, 2003 1:04 am   Subject: SWR Armor Script
and this will activate each alias on the list, one after the other... right? Just making sure. I don't want to end up crashing the mud because I left out something. Also, I have an alias (totebag) tha ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 11:52 pm   Subject: SWR Armor Script
ok... so all i do is copy / paste this into... where? sorry. I havent worked with anything this complex before. Thank you for helping, btw.

-Tig

  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 4:47 pm   Subject: SWR Armor Script
SWR is Star Wars Reality (v1.0).
Ok... here's the log... or at least a partial one. Making a full set of armor takes a looong time, but this is the basic. To make a full set of armor you need a piece ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 3:28 am   Subject: SWR Armor Script
Whee... lemmie try this one at a time:
1. I want the alias (or script or whatever) to build a full suit of armor from a single command
2. Yes. They're really basic though. To make a piece of armor y ...
  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 2:25 am   Subject: SWR Armor Script
well.... um.... er.. heh. sorry. what kind of information are you looking for? I'll supply what I can. Thank you again

-Tig

  Topic: SWR Armor Script
zxtiggerxz

Replies: 24
Views: 8552

PostForum: zMUD General Discussion   Posted: Tue Jan 21, 2003 8:43 pm   Subject: SWR Armor Script
Ok. I have these wonderful aliases for making sets of armor (it labels the layers arms1 arms2 arms3, etc... and the top layer is custom). But I was wondering if there was a way to make a trigger / ali ...
 
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