| Author |
Message |
Topic: Simplescript |
zxtiggerxz
Replies: 2
Views: 1537
|
Forum: zMUD General Discussion Posted: Tue Feb 03, 2004 8:49 pm Subject: Simplescript |
Thank you. is there a way to put a pause in that? they get return strikes
You chop Tundra Bear for 31, 216, 135, 112, and 115 damage, missing once.
Tundra Bear: 609
Tundra Bear bit you for 38, 81 ... |
Topic: Simplescript |
zxtiggerxz
Replies: 2
Views: 1537
|
Forum: zMUD General Discussion Posted: Tue Feb 03, 2004 8:12 pm Subject: Simplescript |
I was wondering if there was a way to set up a script so that a string of certain numbers would be added, and then totaled.
EX:
You chop Wooly Mammoth for 20, 360, 228, and 69 damage, missing tw ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Fri Jan 24, 2003 11:42 pm Subject: SWR Armor Script |
only how to copy and modify other peoples work. God willing, with enough practice... I might be able to chrun out some original code. hehe.
|
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Fri Jan 24, 2003 7:38 pm Subject: SWR Armor Script |
HA! Trial and error have succeded! I feel so special. Now if I could understand HOW I did it. I added the following lines / triggers to the list:
#TR {You put about2 in a totebag} {#IF (@ArmorPoint ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Fri Jan 24, 2003 7:11 pm Subject: SWR Armor Script |
Sweet. It works. Thank you very much. The only problem I have is when I pick up the fabric I need, it just enters the same command over and over again... for example:
The first command is:
get 7 ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 10:38 pm Subject: SWR Armor Script |
oh... and how do i 'subclass' the triggers? I got the problem of them activating when I don't want them to.
|
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 10:26 pm Subject: SWR Armor Script |
One final little detail... how do i stop / restart the script?
|
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 5:51 am Subject: SWR Armor Script |
| nevermind. I figured it out. I set triggers so that every message that doesn't correspond with 'You hold up your...' just enters the resume command. Thank you very much for helping me. The script work ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 5:12 am Subject: SWR Armor Script |
oh... and every time i don't have the material it gives me a message:
'You need some sort of fabric or material.'
I was wondering if its possible to program it so that after every 7 pieces it pi ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 4:58 am Subject: SWR Armor Script |
and of course, like a twit i fergot to mention that i need fabric. each time I need to pick up 7 of a certain type of fabric, in this order (and the alias i use):
Synthafabric (syntha)
Cu-pu hide (c ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 1:08 am Subject: SWR Armor Script |
one last thing. this all goes in the ALIAS 'commands' line or each in their own thing (aliases, triggers, classes, variables, etc)? Just want to do this right.
|
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Thu Jan 23, 2003 1:04 am Subject: SWR Armor Script |
| and this will activate each alias on the list, one after the other... right? Just making sure. I don't want to end up crashing the mud because I left out something. Also, I have an alias (totebag) tha ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Wed Jan 22, 2003 11:52 pm Subject: SWR Armor Script |
ok... so all i do is copy / paste this into... where? sorry. I havent worked with anything this complex before. Thank you for helping, btw.
-Tig
|
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Wed Jan 22, 2003 4:47 pm Subject: SWR Armor Script |
SWR is Star Wars Reality (v1.0).
Ok... here's the log... or at least a partial one. Making a full set of armor takes a looong time, but this is the basic. To make a full set of armor you need a piece ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Wed Jan 22, 2003 3:28 am Subject: SWR Armor Script |
Whee... lemmie try this one at a time:
1. I want the alias (or script or whatever) to build a full suit of armor from a single command
2. Yes. They're really basic though. To make a piece of armor y ... |
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Wed Jan 22, 2003 2:25 am Subject: SWR Armor Script |
well.... um.... er.. heh. sorry. what kind of information are you looking for? I'll supply what I can. Thank you again
-Tig
|
Topic: SWR Armor Script |
zxtiggerxz
Replies: 24
Views: 8552
|
Forum: zMUD General Discussion Posted: Tue Jan 21, 2003 8:43 pm Subject: SWR Armor Script |
| Ok. I have these wonderful aliases for making sets of armor (it labels the layers arms1 arms2 arms3, etc... and the top layer is custom). But I was wondering if there was a way to make a trigger / ali ... |
| |