Author |
Message |
Topic: Buttons! And music! Oh my! |
zema
Replies: 4
Views: 8053
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Forum: CMUD General Discussion Posted: Mon Sep 14, 2009 7:33 pm Subject: indeed |
Thanks zugg..just so you know i do check the help files, and would like to note that command is not listed in the #PLAY help file. That is all. |
Topic: Buttons! And music! Oh my! |
zema
Replies: 4
Views: 8053
|
Forum: CMUD General Discussion Posted: Mon Sep 14, 2009 12:18 pm Subject: Actually |
I forgot to mention i also made the sound folder and put all the music files in i do have some sounds working but they go off whenever someone talks in the guild channel.
The only way i can think of ... |
Topic: Buttons! And music! Oh my! |
zema
Replies: 4
Views: 8053
|
Forum: CMUD General Discussion Posted: Mon Sep 14, 2009 1:18 am Subject: Buttons! And music! Oh my! |
Ok basically i am being silly, and trying to make a toggle button to turn/off battle music during combat this is my code. Also i am assuming the first
box you put the code would be the off state, and ... |
Topic: gauges |
zema
Replies: 1
Views: 4365
|
Forum: CMUD General Discussion Posted: Fri Sep 11, 2009 1:40 am Subject: gauges |
I would like to make a hp bar i know you can set the variables max hp / min hp. But if i also remember correctly you have to make it read off of your mud prompt
which is what i am not completely sure ... |
Topic: Classes |
zema
Replies: 3
Views: 6623
|
Forum: CMUD General Discussion Posted: Thu Sep 03, 2009 10:22 pm Subject: Thanks |
Thanks very much i know that was a silly question! |
Topic: Classes |
zema
Replies: 3
Views: 6623
|
Forum: CMUD General Discussion Posted: Thu Sep 03, 2009 1:56 am Subject: Classes |
Ok this is an easy and kinda silly question. I checked the documentation, and i can't find out how to enable and disable a class through a command in a button.
I can't remember the syntax to turn a c ... |
Topic: veryy easy question |
zema
Replies: 5
Views: 11327
|
Forum: CMUD General Discussion Posted: Sat Mar 21, 2009 12:05 am Subject: veryy easy question |
Thanks alot! |
Topic: veryy easy question |
zema
Replies: 5
Views: 11327
|
Forum: CMUD General Discussion Posted: Fri Mar 20, 2009 11:31 pm Subject: veryy easy question |
Thanks and where did you find the %1 ...i can't remember what that's called. I was looking though the helpfiles and nothing is ringing a bell.. |
Topic: veryy easy question |
zema
Replies: 5
Views: 11327
|
Forum: CMUD General Discussion Posted: Fri Mar 20, 2009 11:13 pm Subject: veryy easy question |
This is an easy question i know I took some time off from mudding and now i cant remember how to do this. Basically i have an ability called wavefist what i want to do is make an alias so i can shorte ... |
Topic: tokens |
zema
Replies: 6
Views: 10169
|
Forum: CMUD General Discussion Posted: Sat Dec 06, 2008 3:45 pm Subject: question |
Ok i tried reading the helpfile and i am a little confused. I understand how the wild cards are trying to work in this instance, but i will say how i am understanding so i have it right.
#trig {HP ... |
Topic: tokens |
zema
Replies: 6
Views: 10169
|
Forum: CMUD General Discussion Posted: Sat Dec 06, 2008 3:51 am Subject: tokens |
What my hpbar looks like------
HP: 12834/17220 SP: 1144/2278 TNL:49438235 AP:109375 AFF:(None)
These are the tokens i use to make it look that way-------
HP:$$tok_hp$$/$$tok_maxhp$$ SP:$$tok_sp$$ ... |
Topic: tokens |
zema
Replies: 6
Views: 10169
|
Forum: CMUD General Discussion Posted: Fri Dec 05, 2008 4:37 pm Subject: tokens |
On the mud a play there are several classes you can change into, and can do so on they fly whenever. So my hp/mp values change alot depending on my class. I was wondering if there was a way cmud can r ... |
Topic: Script |
zema
Replies: 8
Views: 12835
|
Forum: CMUD General Discussion Posted: Fri Dec 05, 2008 3:23 pm Subject: done |
Ok first off about that echo command i put it all in lowercase..sorry bout that x.x I took everything out and put all the code back in with the name timer, and now everything is working great. Thanks ... |
Topic: Script |
zema
Replies: 8
Views: 12835
|
Forum: CMUD General Discussion Posted: Fri Dec 05, 2008 1:33 am Subject: Script |
Thanks got that fixed. Now i am working on the timer again.
Edit: I was looking through the foums and i found this http://forums.zuggsoft.com/forums/viewtopic.php?t=31951
I made the trigger testin ... |
Topic: Script |
zema
Replies: 8
Views: 12835
|
Forum: CMUD General Discussion Posted: Fri Dec 05, 2008 12:16 am Subject: sorry |
Sorry to be so much trouble but that does not seem to be working..What i am finding strange is i have a alias set to reset the timer to the default values example which is.
resettimer ---is what i ... |
Topic: Script |
zema
Replies: 8
Views: 12835
|
Forum: CMUD General Discussion Posted: Thu Dec 04, 2008 11:08 pm Subject: well |
I am not really sure where to make the changes it was so long since i wrote the script and the interface for cmud is a little confusing since i have only been using it for a few hours could you please ... |
Topic: Script |
zema
Replies: 8
Views: 12835
|
Forum: CMUD General Discussion Posted: Thu Dec 04, 2008 10:26 pm Subject: Script |
Ok so this is the last thing i am having an issue with as far as everything i had working in zmud. I scripted a timer (with some help here) And it's not working right..i may be overlooking something b ... |
Topic: thinking about puchasing |
zema
Replies: 3
Views: 7389
|
Forum: CMUD General Discussion Posted: Thu Dec 04, 2008 9:37 pm Subject: thinking about puchasing |
Actually everything has converted beautifully except for one thing i have a sound that plays when someone sends me a tell. In zmud it's in a sound folder thats in my mud folder, but for the life of me ... |
Topic: thinking about puchasing |
zema
Replies: 3
Views: 7389
|
Forum: CMUD General Discussion Posted: Thu Dec 04, 2008 9:01 pm Subject: thinking about puchasing |
Actually i just realized i can get a free trial derr. So i guess i can find out myself sorry ^ ^; |
Topic: thinking about puchasing |
zema
Replies: 3
Views: 7389
|
Forum: CMUD General Discussion Posted: Thu Dec 04, 2008 8:54 pm Subject: thinking about puchasing |
Well apparently alot of things are compatible from zmud to cmud, but my biggest concerns are simple ones but i am to lazy redo everything..There are 2 things i have done with zmud that i would never w ... |
Topic: window |
zema
Replies: 1
Views: 4448
|
Forum: zMUD General Discussion Posted: Thu Dec 04, 2008 3:45 pm Subject: window |
Is it possible to script a window, and only have a certain channels appear in the window? Combat in the mud i play is spamy and it's hard to catch people talking on channels. |
Topic: Charges |
zema
Replies: 7
Views: 10113
|
Forum: CMUD General Discussion Posted: Thu Dec 04, 2008 3:34 pm Subject: Charges |
I can't seem to find anything on it, does cmud still have the license charge every year or was it changed to a one time fee? |
Topic: timer |
zema
Replies: 6
Views: 12520
|
Forum: zMUD General Discussion Posted: Mon Dec 24, 2007 3:45 am Subject: Thanks |
Works, thanks very much. I know it was just a basic math issue i should have just redid the script altogether now that i think about it.. |
Topic: timer |
zema
Replies: 6
Views: 12520
|
Forum: zMUD General Discussion Posted: Mon Dec 24, 2007 2:54 am Subject: timer |
oh well the timer, is supposed to count down, i think i have something wrong in the script itself i just can't remember how to fix it..
like the variables for the @wall mins starts at 3 and @wallseco ... |
Topic: timer |
zema
Replies: 6
Views: 12520
|
Forum: zMUD General Discussion Posted: Mon Dec 24, 2007 1:46 am Subject: timer |
I edited this it's supposed to be -1 for mins hours and seconds, but yea the funny thing is it works fine, it disables itself and enables itself just fine, as i said the @seconds variable goes into a ... |
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