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  Topic: Buttons! And music! Oh my!
zema

Replies: 4
Views: 8053

PostForum: CMUD General Discussion   Posted: Mon Sep 14, 2009 7:33 pm   Subject: indeed
Thanks zugg..just so you know i do check the help files, and would like to note that command is not listed in the #PLAY help file. That is all.
  Topic: Buttons! And music! Oh my!
zema

Replies: 4
Views: 8053

PostForum: CMUD General Discussion   Posted: Mon Sep 14, 2009 12:18 pm   Subject: Actually
I forgot to mention i also made the sound folder and put all the music files in i do have some sounds working but they go off whenever someone talks in the guild channel.
The only way i can think of ...
  Topic: Buttons! And music! Oh my!
zema

Replies: 4
Views: 8053

PostForum: CMUD General Discussion   Posted: Mon Sep 14, 2009 1:18 am   Subject: Buttons! And music! Oh my!
Ok basically i am being silly, and trying to make a toggle button to turn/off battle music during combat this is my code. Also i am assuming the first
box you put the code would be the off state, and ...
  Topic: gauges
zema

Replies: 1
Views: 4365

PostForum: CMUD General Discussion   Posted: Fri Sep 11, 2009 1:40 am   Subject: gauges
I would like to make a hp bar i know you can set the variables max hp / min hp. But if i also remember correctly you have to make it read off of your mud prompt
which is what i am not completely sure ...
  Topic: Classes
zema

Replies: 3
Views: 6623

PostForum: CMUD General Discussion   Posted: Thu Sep 03, 2009 10:22 pm   Subject: Thanks
Thanks very much i know that was a silly question!
  Topic: Classes
zema

Replies: 3
Views: 6623

PostForum: CMUD General Discussion   Posted: Thu Sep 03, 2009 1:56 am   Subject: Classes
Ok this is an easy and kinda silly question. I checked the documentation, and i can't find out how to enable and disable a class through a command in a button.
I can't remember the syntax to turn a c ...
  Topic: veryy easy question
zema

Replies: 5
Views: 11327

PostForum: CMUD General Discussion   Posted: Sat Mar 21, 2009 12:05 am   Subject: veryy easy question
Thanks alot!
  Topic: veryy easy question
zema

Replies: 5
Views: 11327

PostForum: CMUD General Discussion   Posted: Fri Mar 20, 2009 11:31 pm   Subject: veryy easy question
Thanks and where did you find the %1 ...i can't remember what that's called. I was looking though the helpfiles and nothing is ringing a bell..
  Topic: veryy easy question
zema

Replies: 5
Views: 11327

PostForum: CMUD General Discussion   Posted: Fri Mar 20, 2009 11:13 pm   Subject: veryy easy question
This is an easy question i know I took some time off from mudding and now i cant remember how to do this. Basically i have an ability called wavefist what i want to do is make an alias so i can shorte ...
  Topic: tokens
zema

Replies: 6
Views: 10169

PostForum: CMUD General Discussion   Posted: Sat Dec 06, 2008 3:45 pm   Subject: question
Ok i tried reading the helpfile and i am a little confused. I understand how the wild cards are trying to work in this instance, but i will say how i am understanding so i have it right.

#trig {HP ...
  Topic: tokens
zema

Replies: 6
Views: 10169

PostForum: CMUD General Discussion   Posted: Sat Dec 06, 2008 3:51 am   Subject: tokens
What my hpbar looks like------
HP: 12834/17220 SP: 1144/2278 TNL:49438235 AP:109375 AFF:(None)

These are the tokens i use to make it look that way-------
HP:$$tok_hp$$/$$tok_maxhp$$ SP:$$tok_sp$$ ...
  Topic: tokens
zema

Replies: 6
Views: 10169

PostForum: CMUD General Discussion   Posted: Fri Dec 05, 2008 4:37 pm   Subject: tokens
On the mud a play there are several classes you can change into, and can do so on they fly whenever. So my hp/mp values change alot depending on my class. I was wondering if there was a way cmud can r ...
  Topic: Script
zema

Replies: 8
Views: 12835

PostForum: CMUD General Discussion   Posted: Fri Dec 05, 2008 3:23 pm   Subject: done
Ok first off about that echo command i put it all in lowercase..sorry bout that x.x I took everything out and put all the code back in with the name timer, and now everything is working great. Thanks ...
  Topic: Script
zema

Replies: 8
Views: 12835

PostForum: CMUD General Discussion   Posted: Fri Dec 05, 2008 1:33 am   Subject: Script
Thanks got that fixed. Now i am working on the timer again.

Edit: I was looking through the foums and i found this http://forums.zuggsoft.com/forums/viewtopic.php?t=31951
I made the trigger testin ...
  Topic: Script
zema

Replies: 8
Views: 12835

PostForum: CMUD General Discussion   Posted: Fri Dec 05, 2008 12:16 am   Subject: sorry
Sorry to be so much trouble but that does not seem to be working..What i am finding strange is i have a alias set to reset the timer to the default values example which is.

resettimer ---is what i ...
  Topic: Script
zema

Replies: 8
Views: 12835

PostForum: CMUD General Discussion   Posted: Thu Dec 04, 2008 11:08 pm   Subject: well
I am not really sure where to make the changes it was so long since i wrote the script and the interface for cmud is a little confusing since i have only been using it for a few hours could you please ...
  Topic: Script
zema

Replies: 8
Views: 12835

PostForum: CMUD General Discussion   Posted: Thu Dec 04, 2008 10:26 pm   Subject: Script
Ok so this is the last thing i am having an issue with as far as everything i had working in zmud. I scripted a timer (with some help here) And it's not working right..i may be overlooking something b ...
  Topic: thinking about puchasing
zema

Replies: 3
Views: 7389

PostForum: CMUD General Discussion   Posted: Thu Dec 04, 2008 9:37 pm   Subject: thinking about puchasing
Actually everything has converted beautifully except for one thing i have a sound that plays when someone sends me a tell. In zmud it's in a sound folder thats in my mud folder, but for the life of me ...
  Topic: thinking about puchasing
zema

Replies: 3
Views: 7389

PostForum: CMUD General Discussion   Posted: Thu Dec 04, 2008 9:01 pm   Subject: thinking about puchasing
Actually i just realized i can get a free trial derr. So i guess i can find out myself sorry ^ ^;
  Topic: thinking about puchasing
zema

Replies: 3
Views: 7389

PostForum: CMUD General Discussion   Posted: Thu Dec 04, 2008 8:54 pm   Subject: thinking about puchasing
Well apparently alot of things are compatible from zmud to cmud, but my biggest concerns are simple ones but i am to lazy redo everything..There are 2 things i have done with zmud that i would never w ...
  Topic: window
zema

Replies: 1
Views: 4448

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2008 3:45 pm   Subject: window
Is it possible to script a window, and only have a certain channels appear in the window? Combat in the mud i play is spamy and it's hard to catch people talking on channels.
  Topic: Charges
zema

Replies: 7
Views: 10113

PostForum: CMUD General Discussion   Posted: Thu Dec 04, 2008 3:34 pm   Subject: Charges
I can't seem to find anything on it, does cmud still have the license charge every year or was it changed to a one time fee?
  Topic: timer
zema

Replies: 6
Views: 12520

PostForum: zMUD General Discussion   Posted: Mon Dec 24, 2007 3:45 am   Subject: Thanks
Works, thanks very much. I know it was just a basic math issue i should have just redid the script altogether now that i think about it..
  Topic: timer
zema

Replies: 6
Views: 12520

PostForum: zMUD General Discussion   Posted: Mon Dec 24, 2007 2:54 am   Subject: timer
oh well the timer, is supposed to count down, i think i have something wrong in the script itself i just can't remember how to fix it..
like the variables for the @wall mins starts at 3 and @wallseco ...
  Topic: timer
zema

Replies: 6
Views: 12520

PostForum: zMUD General Discussion   Posted: Mon Dec 24, 2007 1:46 am   Subject: timer
I edited this it's supposed to be -1 for mins hours and seconds, but yea the funny thing is it works fine, it disables itself and enables itself just fine, as i said the @seconds variable goes into a ...
 
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