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  Topic: Trial Expiration Problem
vimvam

Replies: 12
Views: 16866

PostForum: zMUD General Discussion   Posted: Sun May 05, 2002 8:40 pm   Subject: Trial Expiration Problem
quote:
No, the vtcpak33.dll file is in the distribution. I just downloaded it and installed it on my computer here and the vtcpak33.dll file was in the directory that I installed zMUD into.



...
  Topic: Trial Expiration Problem
vimvam

Replies: 12
Views: 16866

PostForum: zMUD General Discussion   Posted: Fri May 03, 2002 3:11 pm   Subject: Trial Expiration Problem
This newest packed version is missing a .dll file. vtcpak33.dll
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 5:01 am   Subject: Please help, this SHOULD work, right?
Think I may have found the answer with some experimentation and looking at previous posts...probably a simple fix for most but seems like major triumph to me. See if ya'll think this will work...
I ...
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 4:16 am   Subject: Please help, this SHOULD work, right?
Further explanation...that trigger doesn't work because the (You also see (%*).) can be split up over several lines. This is what the output would look life from my mud:

[Trackless Wasteland]
The ...
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 2:57 am   Subject: Please help, this SHOULD work, right?
Actually, after further testing I found it doesn't work, so I gave up and went with the Beta to try Reparse. However, everytime I make a trigger set for reparse Zmud crashes on me with the next actio ...
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Tue Apr 02, 2002 1:37 am   Subject: Please help, this SHOULD work, right?
That worked like a charm, kognesty, thanks SO MUCH and to all that replied so quickly! I never would have thought to look at the #LOOP command and I really didn't want to have to go with the new beta ...
  Topic: Can only get trigger to fire once per line...
vimvam

Replies: 4
Views: 7498

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 8:35 pm   Subject: Can only get trigger to fire once per line...
I am really about to kill myself with frustration. Good suggestion, but it's still not working exactly right.

Okay, this trigger:

#TR {You also see (%*).} {#VA enemiesinroom {%1}}

Takes this ...
  Topic: Can only get trigger to fire once per line...
vimvam

Replies: 4
Views: 7498

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 7:24 pm   Subject: Can only get trigger to fire once per line...
Sorry for the double posts. I got to thinking that I may not be stating my problem clearly. I need to count the instances of a certain word in one line of output from my MUD. For example, if I see: ...
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 5:48 pm   Subject: Please help, this SHOULD work, right?
Thanks so much for trying. That one looked pretty complicated from my point of view. Would probably take an hour to fully understand what it's doing. Unfortunately it didn't work. Got me thinking, ...
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 2:53 pm   Subject: Please help, this SHOULD work, right?
Hmm, so any suggestions? Is there any other way to count the monsters in the room? Perhaps some other command that will fire multiple times per line? And thanks for the speed reply, Lightbulb. I'd ...
  Topic: Please help, this SHOULD work, right?
vimvam

Replies: 14
Views: 23866

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 3:56 am   Subject: Please help, this SHOULD work, right?
This is driving me crazy.
On the mud I play, room names are given in brackets, followed underneath by a complete description of the room along with who or whatever is there, ending with a list of dir ...
 
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