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  Topic: Newbie question concerning Carabas scripts... (ansi problem)
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Replies: 2
Views: 6270

PostForum: zMUD General Discussion   Posted: Sun Oct 31, 2004 7:58 pm   Subject: Newbie question concerning Carabas scripts... (ansi problem)
Carabas wrote all of his scripts using his own color script. It should be available wherever you downloaded the arcane language subs. Check clangersidi.com, it's there.
  Topic: AutoSum of parts of list
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Replies: 4
Views: 7851

PostForum: zMUD General Discussion   Posted: Tue Jul 27, 2004 11:11 pm   Subject: This should work...
#action {^You lower * into the organic tissue processor.$} {#VAR tissue 0}
#action {^~[Operating Console~] (%d) units * tissue successfully extracted.$} {#add tissue %1}
#action {^~[Operating Consol ...
  Topic: Combining attacks. SOLVED! Come check it out!!!
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Replies: 7
Views: 13598

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 7:23 pm   Subject: Combining attacks. SOLVED! Come check it out!!!
#action {^Your lightning bolt %w (*). ~((%d)~)} {#additem Enemy %1;#add damage %2;#gag;#T+ "{^Your lightning bolt} *"} Attack
#action {{^Your lightning bolt} *} {#show {Your lightning bolt damages @E ...
  Topic: Problem with triggers firing too late (I think)
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Replies: 2
Views: 7017

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 7:05 pm   Subject: Problem with triggers firing too late (I think)
Bah, why didn't I realize that... Yea, it worked, thanks.
  Topic: Problem with triggers firing too late (I think)
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Replies: 2
Views: 7017

PostForum: zMUD General Discussion   Posted: Fri Jul 23, 2004 6:46 pm   Subject: Problem with triggers firing too late (I think)
Before he can react, Varanexus' dagger of Thaumaturgy tears through a Medievia Guardsman's defenses and plunges into his back.
A Medievia Guardsman makes a strange sound but is suddenly very silent, ...
  Topic: Medievia Tradepost valuer for zmud
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Replies: 12
Views: 34889

PostForum: Finished MUD Scripts   Posted: Thu Nov 27, 2003 7:41 pm   Subject: Medievia Tradepost valuer for zmud
The reason you're still able to value silk is because silk is one of the new items at E'nat'dae.
  Topic: fleeing trigger
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Replies: 9
Views: 17128

PostForum: zMUD General Discussion   Posted: Tue Nov 11, 2003 4:20 am   Subject: fleeing trigger
The easiest way to do what you want is to just make an alias.

IE. #alias north {#var lastdir north;~north}

Do the same for the other directions, then make an alias for fleeing, like

#alias fl ...
 
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