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  Topic: ZMud and Linux?
snoogans

Replies: 147
Views: 357778

PostForum: zMUD General Discussion   Posted: Wed Nov 19, 2003 2:46 pm   Subject: ZMud and Linux?
wine is NOT an emulator, it translates windows binarys into something the linux kernel can understand and execute. If it were an emulator, it would require an OS to run the applications.
  Topic: problem with logging to a file
snoogans

Replies: 2
Views: 6241

PostForum: zMUD General Discussion   Posted: Wed Nov 19, 2003 1:22 pm   Subject: problem with logging to a file
I have a trigger that logs output to a file, when the output is from a mud the trigger works fine, when I #echo the output it triggers on it gives the opened/closed file messages even though the optio ...
  Topic: Simple Question ... i hope
snoogans

Replies: 2
Views: 5516

PostForum: zMUD General Discussion   Posted: Sun May 25, 2003 12:01 am   Subject: Simple Question ... i hope
Thanks! I knew there would be some easy way to parse the variable after # :)

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  Topic: Simple Question ... i hope
snoogans

Replies: 2
Views: 5516

PostForum: zMUD General Discussion   Posted: Sat May 24, 2003 1:31 pm   Subject: Simple Question ... i hope
Okay im wanting to figure out how i can have zmud execute a certain command the number of times that is stored in a variable. I.E. if @var is equal to 6 i want to execute a command 6 times how can i c ...
  Topic: Script to track game time
snoogans

Replies: 4
Views: 7526

PostForum: zMUD General Discussion   Posted: Fri May 16, 2003 10:01 am   Subject: Script to track game time
Okay for some reason the alarm isn't going off on second #15 ... i checked the trigger everything is typed correctly. After some expirimentation I figured out that its not going off on the first param ...
  Topic: Script to track game time
snoogans

Replies: 4
Views: 7526

PostForum: zMUD General Discussion   Posted: Fri May 16, 2003 9:42 am   Subject: Script to track game time
In the display script? I display it in my status bar. Can i still do that?

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  Topic: Script to track game time
snoogans

Replies: 4
Views: 7526

PostForum: zMUD General Discussion   Posted: Thu May 15, 2003 2:12 am   Subject: Script to track game time
OK, the mud i play has every 1 minute = 15 seconds real time, i came up with this alarm to track the time, it works pretty well but it strays quite a bit. Can anyone tell me if theres anything wrong w ...
  Topic: turning off just one trigger
snoogans

Replies: 4
Views: 7390

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2003 4:12 am   Subject: turning off just one trigger
Thanks man :)

  Topic: turning off just one trigger
snoogans

Replies: 4
Views: 7390

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 10:17 pm   Subject: turning off just one trigger
how do you give a trigger an ID? and also if it is in a subclass within the subclass its in can i turn it off that way? if so how?

  Topic: turning off just one trigger
snoogans

Replies: 4
Views: 7390

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 9:38 pm   Subject: turning off just one trigger
is there a way to turn off just one trigger within a class? I would imagine something like #t- {class/^trigger here blah}

  Topic: logging on a trigger
snoogans

Replies: 9
Views: 14375

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 1:38 am   Subject: logging on a trigger
#file 1 stuff.txt
#write 1 %line2
#close 1

This logs the line correctly but it echoes the file opening and closing to the mud everytime. Is there any way to circumvent that without turning off ec ...
  Topic: logging on a trigger
snoogans

Replies: 9
Views: 14375

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 1:17 am   Subject: logging on a trigger
Okay i know this is a really old topic but i could never quite get it to work and just gave up =/ Glinka has the right idea except i want to capture the whole line not just %1 with a trigger that does ...
  Topic: HUGE problem in zmud with html font parsing
snoogans

Replies: 10
Views: 15201

PostForum: zMUD General Discussion   Posted: Tue Oct 01, 2002 9:20 am   Subject: HUGE problem in zmud with html font parsing
Okay it has come to my attention that the html parsing of the font can be abused in a huge way. A friend showed it to me earlier. He pasted this line to me in a tell ...

Exploit deleted - already ...
  Topic: Help with a gagging script...
snoogans

Replies: 6
Views: 9467

PostForum: zMUD General Discussion   Posted: Fri Sep 27, 2002 11:35 pm   Subject: Help with a gagging script...
quote:
#IF {%line2 =~ "The starship's thrusters cease to fire."} {#GAG; #GAG -1)

But every time I click "Save", zMUD gives me a little red "^ syntax error". Any idea ...
  Topic: Speedwalking by room name
snoogans

Replies: 2
Views: 4457

PostForum: zMUD General Discussion   Posted: Fri Sep 27, 2002 11:31 pm   Subject: Speedwalking by room name
I have an automap of a town and i was wondering if there was any way to walk to a room without opening the mapper, like speedwalk except by room name.

  Topic: logging on a trigger
snoogans

Replies: 9
Views: 14375

PostForum: zMUD General Discussion   Posted: Thu Sep 26, 2002 7:48 pm   Subject: logging on a trigger
quote:
write

Syntax: %write(i,s,rec)

write string s to the ith file at record rec. For text files, rec is ignored and s is appended to the file. If rec is 0, s is written to the end of the fi ...
  Topic: ZMud and Linux?
snoogans

Replies: 147
Views: 357778

PostForum: zMUD General Discussion   Posted: Thu Sep 26, 2002 7:33 am   Subject: ZMud and Linux?
actually, wine stands for Wine Is Not an Emulator :) Just thought i would let you guys know :) and i havent had any good experiences running 6.16 in linux except with vmware, but all the scrolling tex ...
  Topic: logging on a trigger
snoogans

Replies: 9
Views: 14375

PostForum: zMUD General Discussion   Posted: Thu Sep 26, 2002 7:07 am   Subject: logging on a trigger
I want a trigger to log just the line it triggered off of, currently i have a trigger that triggers on

^~[CLAN~] *

to capture to a new window, i also want to log this to a file. Is there a way i ...
  Topic: The easy way
snoogans

Replies: 3
Views: 5924

PostForum: zMUD General Discussion   Posted: Sat Sep 21, 2002 6:23 am   Subject: The easy way
Thanks a ton! Worked like a charm!@# Except i found out the hard way that my mud doesn't like to recieve 316 commands at a time from the same person :)

  Topic: The easy way
snoogans

Replies: 3
Views: 5924

PostForum: zMUD General Discussion   Posted: Sat Sep 21, 2002 4:18 am   Subject: The easy way
Okay i have a HUGE list of one word names, like 200. Is there any way i can pass each name on the list to a command, specifically "chat ban" Im thinking something like

for i in banlist.t ...
  Topic: 3.62 to 6.16 HELP!!!!!
snoogans

Replies: 13
Views: 19138

PostForum: zMUD General Discussion   Posted: Tue Sep 17, 2002 9:49 pm   Subject: 3.62 to 6.16 HELP!!!!!
listen to the gurus :) the correct syntax for #IF statments is

#IF (@Xgroup = 1) {split %1} {#AD Xgold %1}

  Topic: Having problems with a script ...
snoogans

Replies: 1
Views: 3823

PostForum: zMUD General Discussion   Posted: Tue Sep 17, 2002 10:06 am   Subject: Having problems with a script ...
Okay I have this script that i want to use to make leveling a bit less tedious :) Here it goes ...
In a class called 'crocs' i have this trigger ...
Pattern: A sneaky crocodile who is %1 to the %2. ...
  Topic: Need help with an alias
snoogans

Replies: 2
Views: 5594

PostForum: zMUD General Discussion   Posted: Sun Sep 01, 2002 8:36 am   Subject: Need help with an alias
thanks worked like a charm :)

  Topic: Need help with an alias
snoogans

Replies: 2
Views: 5594

PostForum: zMUD General Discussion   Posted: Sun Sep 01, 2002 5:50 am   Subject: Need help with an alias
Okay i want an alias that will take everything that comes after it and put it in the output. right now its like this ..

Name: ct

Value: clantalk <what i want before it> %1 <what i want ...
  Topic: repeat indefinately
snoogans

Replies: 2
Views: 4638

PostForum: zMUD General Discussion   Posted: Sat Jul 20, 2002 8:32 am   Subject: repeat indefinately
was wondering if someone could tell me r/q whats the syntax to repeat something indefinately, i want something to trigger a #beep untill i stop it

 
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