Author |
Message |
Topic: Managing file types for new client |
ryblake
Replies: 2
Views: 5797
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Forum: CMUD General Discussion Posted: Sun Feb 07, 2016 9:28 pm Subject: Managing file types for new client |
So, I created a new session called "TheTwoTowersCompletePackage" with the right ip and port name. Then copied and replaced the .pkg and .dbm file over into that folder. It seemed to have worked for th ... |
Topic: Managing file types for new client |
ryblake
Replies: 2
Views: 5797
|
Forum: CMUD General Discussion Posted: Sun Feb 07, 2016 5:42 am Subject: Managing file types for new client |
I recently re-downloaded Cmud for a mud called The Two Towers that I play. I am trying to create a session that will load all my old aliases, triggers, mapper, layout, etc.. I have these file types sa ... |
Topic: Color help |
ryblake
Replies: 4
Views: 10680
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Forum: CMUD General Discussion Posted: Tue Apr 29, 2014 12:57 am Subject: Color help |
If it matters at all, my mud does support mxp. |
Topic: Color help |
ryblake
Replies: 4
Views: 10680
|
Forum: CMUD General Discussion Posted: Tue Apr 29, 2014 12:11 am Subject: Color help |
So here's the deal. Basically, I want to match this pattern in my text, sub it in and have it say something else with a few colors mixed in. I have everything except the color figured out. I've only b ... |
Topic: Help with a trigger |
ryblake
Replies: 7
Views: 16099
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Forum: CMUD General Discussion Posted: Wed Apr 23, 2014 6:53 am Subject: Help with a trigger |
I think I found a solution thanks to someone in game that helped me out a bit.
#ALARM warning -1 {#IF (%mud.hp<90) {#SHOW %ansi( red)Health is now at %mud.hp} } |
Topic: Help with a trigger |
ryblake
Replies: 7
Views: 16099
|
Forum: CMUD General Discussion Posted: Wed Apr 23, 2014 1:48 am Subject: Help with a trigger |
Sent. For anyone else, it's t2tmud.org IP: 166.78.5.182 Port: 9999
Make sure and enable mxp. |
Topic: Help with a trigger |
ryblake
Replies: 7
Views: 16099
|
Forum: CMUD General Discussion Posted: Tue Apr 22, 2014 5:31 am Subject: Help with a trigger |
Well, scratch that. Thought I had it working. Now I can't get it working. |
Topic: Help with a trigger |
ryblake
Replies: 7
Views: 16099
|
Forum: CMUD General Discussion Posted: Tue Apr 22, 2014 4:58 am Subject: Help with a trigger |
Okay, so I got my trigger to fire. Problem now is that it spams me until I'm back above that hp. I will have to find a way to only let it fire every five seconds or something like that. Here is my XML ... |
Topic: Help with a trigger |
ryblake
Replies: 7
Views: 16099
|
Forum: CMUD General Discussion Posted: Tue Apr 22, 2014 3:55 am Subject: Help with a trigger |
Maybe it will help if I provide a bit more information. The mxp code for my HP is "%mud.hp". I think this is true, as when I type "#echo %mud.hp" then it echo's my current hp up on the screen. I was t ... |
Topic: Help with a trigger |
ryblake
Replies: 7
Views: 16099
|
Forum: CMUD General Discussion Posted: Mon Apr 21, 2014 9:23 pm Subject: Help with a trigger |
So, this mud that I'm playing has MXP support. Basically, when I turned it on CMUD popped my health and endurance point buttons up which was really nice. I've moved them and modded their size. Now I w ... |
Topic: Question about multiple room traveling and getting the mapper to read it |
ryblake
Replies: 3
Views: 6106
|
Forum: CMUD General Discussion Posted: Thu Mar 06, 2014 6:40 am Subject: Question about multiple room traveling and getting the mapper to read it |
No idea I suppose. I know it has to do with the general movement commands. But I wouldn't know where to start. |
Topic: Question about multiple room traveling and getting the mapper to read it |
ryblake
Replies: 3
Views: 6106
|
Forum: CMUD General Discussion Posted: Wed Feb 26, 2014 8:55 pm Subject: Question about multiple room traveling and getting the mapper to read it |
I've mapped a fair amount of the mud I play. In this mud, we have the option to travel multiple rooms, the command being 10n,10e,10s,10w. So forth. If it's over 10, we have to type do #n. Up to 40. I ... |
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