Register to post in forums, or Log in to your existing account
 
:
Search found 12 matches for:
Page 1 of 1
Author Message
  Topic: Managing file types for new client
ryblake

Replies: 2
Views: 5797

PostForum: CMUD General Discussion   Posted: Sun Feb 07, 2016 9:28 pm   Subject: Managing file types for new client
So, I created a new session called "TheTwoTowersCompletePackage" with the right ip and port name. Then copied and replaced the .pkg and .dbm file over into that folder. It seemed to have worked for th ...
  Topic: Managing file types for new client
ryblake

Replies: 2
Views: 5797

PostForum: CMUD General Discussion   Posted: Sun Feb 07, 2016 5:42 am   Subject: Managing file types for new client
I recently re-downloaded Cmud for a mud called The Two Towers that I play. I am trying to create a session that will load all my old aliases, triggers, mapper, layout, etc.. I have these file types sa ...
  Topic: Color help
ryblake

Replies: 4
Views: 10680

PostForum: CMUD General Discussion   Posted: Tue Apr 29, 2014 12:57 am   Subject: Color help
If it matters at all, my mud does support mxp.
  Topic: Color help
ryblake

Replies: 4
Views: 10680

PostForum: CMUD General Discussion   Posted: Tue Apr 29, 2014 12:11 am   Subject: Color help
So here's the deal. Basically, I want to match this pattern in my text, sub it in and have it say something else with a few colors mixed in. I have everything except the color figured out. I've only b ...
  Topic: Help with a trigger
ryblake

Replies: 7
Views: 16099

PostForum: CMUD General Discussion   Posted: Wed Apr 23, 2014 6:53 am   Subject: Help with a trigger
I think I found a solution thanks to someone in game that helped me out a bit.

#ALARM warning -1 {#IF (%mud.hp<90) {#SHOW %ansi( red)Health is now at %mud.hp} }
  Topic: Help with a trigger
ryblake

Replies: 7
Views: 16099

PostForum: CMUD General Discussion   Posted: Wed Apr 23, 2014 1:48 am   Subject: Help with a trigger
Sent. For anyone else, it's t2tmud.org IP: 166.78.5.182 Port: 9999
Make sure and enable mxp.
  Topic: Help with a trigger
ryblake

Replies: 7
Views: 16099

PostForum: CMUD General Discussion   Posted: Tue Apr 22, 2014 5:31 am   Subject: Help with a trigger
Well, scratch that. Thought I had it working. Now I can't get it working.
  Topic: Help with a trigger
ryblake

Replies: 7
Views: 16099

PostForum: CMUD General Discussion   Posted: Tue Apr 22, 2014 4:58 am   Subject: Help with a trigger
Okay, so I got my trigger to fire. Problem now is that it spams me until I'm back above that hp. I will have to find a way to only let it fire every five seconds or something like that. Here is my XML ...
  Topic: Help with a trigger
ryblake

Replies: 7
Views: 16099

PostForum: CMUD General Discussion   Posted: Tue Apr 22, 2014 3:55 am   Subject: Help with a trigger
Maybe it will help if I provide a bit more information. The mxp code for my HP is "%mud.hp". I think this is true, as when I type "#echo %mud.hp" then it echo's my current hp up on the screen. I was t ...
  Topic: Help with a trigger
ryblake

Replies: 7
Views: 16099

PostForum: CMUD General Discussion   Posted: Mon Apr 21, 2014 9:23 pm   Subject: Help with a trigger
So, this mud that I'm playing has MXP support. Basically, when I turned it on CMUD popped my health and endurance point buttons up which was really nice. I've moved them and modded their size. Now I w ...
  Topic: Question about multiple room traveling and getting the mapper to read it
ryblake

Replies: 3
Views: 6106

PostForum: CMUD General Discussion   Posted: Thu Mar 06, 2014 6:40 am   Subject: Question about multiple room traveling and getting the mapper to read it
No idea I suppose. I know it has to do with the general movement commands. But I wouldn't know where to start.
  Topic: Question about multiple room traveling and getting the mapper to read it
ryblake

Replies: 3
Views: 6106

PostForum: CMUD General Discussion   Posted: Wed Feb 26, 2014 8:55 pm   Subject: Question about multiple room traveling and getting the mapper to read it
I've mapped a fair amount of the mud I play. In this mud, we have the option to travel multiple rooms, the command being 10n,10e,10s,10w. So forth. If it's over 10, we have to type do #n. Up to 40. I ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net