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  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 10:01 pm   Subject: trigger and #alarm with path help please
ok i think i figured it out but how it had something to do with leave

do you know how to set up a variable so that when a specific monster leaves the room a trigger goes off to look

ill give you ...
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 6:22 pm   Subject: trigger and #alarm with path help please
starts out ok then goes to crap



hp: 1017 (1017) [] sp: 18 (18) [] ep: 330 (332) cash: 170 [] exp: 210891 []
^^^^^^^^^^^ You are walking in an ancient forest enjoying the fresh
^^^^^^^^^^^ ...
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 5:07 pm   Subject: trigger and #alarm with path help please
hmm i can't figure out how to work it correctly with nothing on the list to kill because i still keep getting spam with nothing on the list to kill when i walk into a room with no monsters
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 4:45 pm   Subject: trigger and #alarm with path help please
See the StepAlarm part of the #alarm command I gave you? That's its ID - there's also a box on the UI for it. #suspend StepAlarm will stop it counting down. #resume StepAlarm will start it again.

o ...
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 4:35 pm   Subject: trigger and #alarm with path help please
Click the link - the help file has examples of how to pause and resume alarms.

i tried looking at some examples but i can't seem to figure out how the #suspend command works.
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 4:22 pm   Subject: trigger and #alarm with path help please
Create an alarm like #alarm "StepAlarm" *3 {#step} and use the

how does the #SUSPEND command work can you give me an example please thank you
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 4:20 pm   Subject: trigger and #alarm with path help please
well the {here ! trigger} works like this if my @klist gets confused and i type {kill @kylist = ape} and theres no ape in the room it will say something like this "no ape is here !"
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 3:51 pm   Subject: trigger and #alarm with path help please
ok what i mean by getting ahead of its self is that when i do walk into a room with a monster i #step(or don't finish it off) instead of killing the monster because of the stack of #alarms to #step fr ...
  Topic: trigger and #alarm with path help please
ronen

Replies: 14
Views: 14867

PostForum: zMUD General Discussion   Posted: Sun Oct 14, 2007 3:24 pm   Subject: trigger and #alarm with path help please
ok here is what i have so far for my triggers but they are not working so smoothly as i want them to maybe some of you could help me out

#TRIGGER {leaves} {#alarm +5 {look}}
#TRIGGER {Obvious exit ...
  Topic: a variable question
ronen

Replies: 11
Views: 14591

PostForum: zMUD General Discussion   Posted: Sat Jan 06, 2007 9:59 pm   Subject: a variable question
it just does not make all the commands or triggers the whole script stays in the aliase commands

EXMPLE: Aliase; kill

all the variables and stuff stay in that window even when i press save
  Topic: a variable question
ronen

Replies: 11
Views: 14591

PostForum: zMUD General Discussion   Posted: Sat Jan 06, 2007 4:48 pm   Subject: a variable question
yeah i did all that but when i copy and past it only makes the aliase for the kill commands and does not make all the other triggers also varriables is not working

so i have no clue what is up
  Topic: a variable question
ronen

Replies: 11
Views: 14591

PostForum: zMUD General Discussion   Posted: Sat Jan 06, 2007 3:23 pm   Subject: a variable question
for some reason i can't get variables to work correctly, I put the right information into the box its just not working at all im using V 7.21 any clue why? also is there a way to copy this script in z ...
  Topic: a variable question
ronen

Replies: 11
Views: 14591

PostForum: zMUD General Discussion   Posted: Fri Jan 05, 2007 10:48 pm   Subject: a variable question
ok i play "Bat Mud" and when you enter a room with a monster the letters are bright green and it will say something like this "A large kobold is wielding a trident and looking for trouble" and you wo ...
  Topic: a variable question
ronen

Replies: 11
Views: 14591

PostForum: zMUD General Discussion   Posted: Fri Jan 05, 2007 5:05 pm   Subject: a variable question
is it possible to make a variable for a list of monster like rabbit,dog,cat,crow etc... so when i type "Kill" it puts "Kill [monster]" and also finds the monster in the room to replace the variable wi ...
  Topic: complet noob need help making two scripts
ronen

Replies: 5
Views: 9910

PostForum: zMUD General Discussion   Posted: Mon Nov 27, 2006 12:12 am   Subject: complet noob need help making two scripts
ok cool now can any one tell me how to loop a path please?
  Topic: complet noob need help making two scripts
ronen

Replies: 5
Views: 9910

PostForum: zMUD General Discussion   Posted: Sun Nov 26, 2006 6:46 am   Subject: complet noob need help making two scripts
dosn't work
this is what my score menu looks like

Level: 61
Hit Points : 998/998 (
( Race : Human
Stamina : 0/0 )
) Guild: Storm, level 269 ...
  Topic: complet noob need help making two scripts
ronen

Replies: 5
Views: 9910

PostForum: zMUD General Discussion   Posted: Sun Nov 26, 2006 4:52 am   Subject: complet noob need help making two scripts
Ok I first want to say thanks to who ever helps me do these two little scripts to make my life a little bit easier.

The first thing I would like have scripted would be a simple exp calculator that ...
  Topic: need help with making a trigger and simple script.
ronen

Replies: 0
Views: 2530

PostForum: zMUD General Discussion   Posted: Sun Aug 07, 2005 6:16 pm   Subject: need help with making a trigger and simple script.
ok the problem that i am having is that i need to loop my speedwalk so it goes on forever, and the the other thing i need is to make a room trigger to #step when the mob leaves or when there is no mob ...
 
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