Author |
Message |
Topic: Quest automation |
robthesilent
Replies: 1
Views: 3684
|
Forum: zMUD General Discussion Posted: Sun Nov 23, 2003 5:02 pm Subject: Quest automation |
I am trying to make my character walk through a specific path, approx 120 rooms, killing all the group and single mobs along the way.
I have a few queries on technicalities;
A - Trader's Corner.
... |
Topic: capturing and updating strings |
robthesilent
Replies: 1
Views: 3541
|
Forum: zMUD General Discussion Posted: Wed Sep 24, 2003 9:36 am Subject: capturing and updating strings |
> Snapdragon Road.
There are four obvious exits: e, n, s, w.
Orc citizen
>
> You ponder over some problem.
> You twiddle your thumbs.
> 329 413 clerk s
s
m clerk
n
hp
po ... |
Topic: IF triggers firing all at once |
robthesilent
Replies: 3
Views: 7894
|
Forum: zMUD General Discussion Posted: Tue Sep 23, 2003 10:31 am Subject: IF triggers firing all at once |
Better!
As you say, I moved the #ALA and found a much better way to do the whole thing
#IF (@HP > @MAXHP/2 AND @SP > @MAXSP/3) {@dir;m @enemy;%reversedir(@dir);hp} {'not flaying;hp}
#IF (@H ... |
Topic: IF triggers firing all at once |
robthesilent
Replies: 3
Views: 7894
|
Forum: zMUD General Discussion Posted: Mon Sep 22, 2003 4:36 pm Subject: IF triggers firing all at once |
First of all, I'd like to thank zwanth and prestopimp for helping me solve some problems.
Now, the bot has little routines to move, cast,move back, wait
differnt spells for different conditions
How ... |
Topic: Please advise and suggest |
robthesilent
Replies: 5
Views: 10020
|
Forum: zMUD General Discussion Posted: Thu Sep 18, 2003 7:15 pm Subject: Please advise and suggest |
That is perfect exactly what I was after.
TRIG: mmflay
ACT : #IF {@SP>@MAXSP/2)} {mflay;#ALA +10 {mmflay}} {'less;#ALA +10 {mmflay}}
This is the basic model, a self-looping trigger. Not ver ... |
Topic: Please advise and suggest |
robthesilent
Replies: 5
Views: 10020
|
Forum: zMUD General Discussion Posted: Thu Sep 18, 2003 8:22 am Subject: Please advise and suggest |
Yes that makes sense and works. Thanks!
But now I have a system that would work as well (maybe) but it falls down because the hp and sp variables do not always update every time the hp display comes ... |
Topic: Please advise and suggest |
robthesilent
Replies: 5
Views: 10020
|
Forum: zMUD General Discussion Posted: Tue Sep 16, 2003 6:31 am Subject: Please advise and suggest |
How would I make a script/trigger/macro/whatever that will ;
run into a room, cast a spell, run out
with conditions (and this is the bit I find that falls down) like stop if hit points are low, spel ... |
|