| Author |
Message |
Topic: Script help, will not compile |
rayzore
Replies: 4
Views: 3074
|
Forum: CMUD General Discussion Posted: Thu Sep 29, 2011 10:12 am Subject: Script help, will not compile |
| After turning on advanced Tabs (thanks MattLofton) and fixing spacing (thaknks Daern) is was unhappy with #if (%mud.gp = %mud.maxgp) { --- turns out mxp was turned off for some reason. Thanks all:) |
Topic: Script help, will not compile |
rayzore
Replies: 4
Views: 3074
|
Forum: CMUD General Discussion Posted: Tue Sep 27, 2011 5:59 pm Subject: Script help, will not compile |
| added spaces but still won't compile:/ |
Topic: Script help, will not compile |
rayzore
Replies: 4
Views: 3074
|
Forum: CMUD General Discussion Posted: Tue Sep 27, 2011 3:19 pm Subject: Script help, will not compile |
Trigger pattern is timer4
#CASE %random {l} {check weapon} {inspect weapon} {score}
#if(%mud.gp = %mud.maxgp){
#ts %random(32,50)
#ALARM "Idle" +%random(2,9) {'say FULL GP}
}{
#ts %random(7 ... |
| |