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  Topic: Formatting a number
olmec

Replies: 2
Views: 2593

PostForum: CMUD General Discussion   Posted: Mon Apr 06, 2009 1:45 pm   Subject: Formatting a number
Thanks Very Happy Working great!
  Topic: Formatting a number
olmec

Replies: 2
Views: 2593

PostForum: CMUD General Discussion   Posted: Mon Apr 06, 2009 12:35 pm   Subject: Formatting a number
Hi, a quick question

i would like to format the number : 3402210 to something readable :
3402210 = 3 402 210

Is there a function to it easily? Thanks, olmec
  Topic: One command at a time
olmec

Replies: 2
Views: 2633

PostForum: CMUD General Discussion   Posted: Mon Mar 09, 2009 12:36 pm   Subject: One command at a time
Perfect! Exactly what i was looking for Very Happy

http://forums.zuggsoft.com/forums/viewtopic.php?t=26864&start=0&postdays=0&postorder=asc&highlight=
  Topic: One command at a time
olmec

Replies: 2
Views: 2633

PostForum: CMUD General Discussion   Posted: Mon Mar 09, 2009 8:19 am   Subject: One command at a time
One command at a time

Hi,
I'm using an alias to look in several directions:

Alias (look everywhere) : le

look north
look east
look south
look west


When i type "le" in command line, ...
  Topic: Parsing colors & counter
olmec

Replies: 5
Views: 3756

PostForum: CMUD General Discussion   Posted: Fri Mar 06, 2009 7:31 am   Subject: Parsing colors & counter
Thanks Vijilante, working really well Very Happy
  Topic: Parsing colors & counter
olmec

Replies: 5
Views: 3756

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2009 4:52 pm   Subject: Parsing colors & counter
i'm trying to attack only high-level mobs (with a blue |) (one at a time, but that's for later)
i'm using #show at the moment to tell me if the trigger is working

one task is to count mobs so a ge ...
  Topic: Parsing colors & counter
olmec

Replies: 5
Views: 3756

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2009 12:13 pm   Subject: Parsing colors & counter
Hi

Thanks for your help with colors - i think i understand the basics now :)
I've a problem with reparsing (multi-state triggers) and colors, maybe i'm doing it the wrong way
here is the problem ...
  Topic: Analyzing colors - Triggers
olmec

Replies: 9
Views: 6075

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2009 4:39 pm   Subject: Analyzing colors - Triggers
Yes, the mud is using only 16 colors.

Edit for charneus : well i first thought mud was using a lot of colors, but only 16 according to "help colorlist" in 4D mud Surprised

Edit : looking at an old t ...
  Topic: Analyzing colors - Triggers
olmec

Replies: 9
Views: 6075

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2009 12:47 pm   Subject: Analyzing colors - Triggers
Is there a way to be sure MXP is used ? i've looked at help files but they don't mention it, and trigger you've given me gamma_ray does not trigger :) so i suppose ansi chars are sent : here is color ...
  Topic: Analyzing colors - Triggers
olmec

Replies: 9
Views: 6075

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2009 10:00 am   Subject: Analyzing colors - Triggers
Edit : -- Well after checking, mud is only using 16 colors, it just so diverse that i thought it was more than 16 (lol)


Hi, thanks :)
So, well i think i'm unfortunate - mud is using mxp (i belie ...
  Topic: Analyzing colors - Triggers
olmec

Replies: 9
Views: 6075

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2009 7:23 am   Subject: Analyzing colors - Triggers
Hi,

Mud i'm playing (4 Dimensions) uses colors.
Problems happen with triggers because i don't know how to use colored informations.
So, here is a quick example :

In this room, you see :
a ...
 
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