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  Topic: Automapper, exits' line complication.
kognesty

Replies: 7
Views: 10638

PostForum: zMUD General Discussion   Posted: Sat Jul 13, 2002 8:22 pm   Subject: Automapper, exits' line complication.
Eureka! It was so simple too. In the createDoors alias, the altering line #VAR %delete() and so forth, the variable name is exits. It should have been oldexits! How 'bout that. Works like a charm ...
  Topic: Automapper, exits' line complication.
kognesty

Replies: 7
Views: 10638

PostForum: zMUD General Discussion   Posted: Fri Jul 12, 2002 10:10 pm   Subject: Automapper, exits' line complication.
There was one error in your suggestion that I could fix, and one that I can not.

The first was that newDoor had a ( in front of the direction, easy enough I added, a %replace() function to get rid ...
  Topic: Automapper, exits' line complication.
kognesty

Replies: 7
Views: 10638

PostForum: zMUD General Discussion   Posted: Fri Jul 12, 2002 8:57 pm   Subject: Automapper, exits' line complication.
Excellent, I like simplier. Now because I know already which exits are doors (well obvious ones) could it be possible, or how would you go about doing a #door command based on the appearance of (nort ...
  Topic: Automapper, exits' line complication.
kognesty

Replies: 7
Views: 10638

PostForum: zMUD General Discussion   Posted: Fri Jul 12, 2002 12:39 am   Subject: Automapper, exits' line complication.
In my mud, the exits' line appears like this:



And occassionaly like this:



The second line is caught easily and causes no trouble, but the first for some reason prevents the room from eve ...
  Topic: Please help, this SHOULD work, right?
kognesty

Replies: 14
Views: 23557

PostForum: zMUD General Discussion   Posted: Tue Apr 02, 2002 4:10 am   Subject: Please help, this SHOULD work, right?
quote:
That worked like a charm, kognesty, thanks SO MUCH and to all that replied so quickly! I never would have thought to look at the #LOOP command and I really didn't want to have to go with the ...
  Topic: Can only get trigger to fire once per line...
kognesty

Replies: 4
Views: 7381

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 9:58 pm   Subject: Can only get trigger to fire once per line...
Well, I posted a solution to your troubles in the other post you made, but to explain why the thing you did failed is easy. %numwords counts the number of words in the string given according to a del ...
  Topic: Please help, this SHOULD work, right?
kognesty

Replies: 14
Views: 23557

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 9:36 pm   Subject: Please help, this SHOULD work, right?
As stated, if you have the beta version this becomes very easy to do with reparse, but its only in beta. Now, here's what you're going to have to do for the public release to get this all right.
Pat ...
  Topic: Battle tracking.
kognesty

Replies: 3
Views: 7041

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 9:27 pm   Subject: Battle tracking.
This becomes an issue of "how automatic do you want the process?" Because quite literally you can do all this using aliases. But in using aliases you'll have to type when you want your var ...
  Topic: Configuring the mapper
kognesty

Replies: 3
Views: 5521

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 9:21 pm   Subject: Configuring the mapper
The problem with using #NOMAP as suggested is the nature of the automapper. It specificly looks for the exits line first, and once found works backwards to find the description and the room name, so ...
  Topic: Opening Doors
kognesty

Replies: 12
Views: 10762

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 7:37 am   Subject: Opening Doors
Consider this an idea. Now if your mud has an exit line output something like then it is quiet possible to make a trigger to capture this information into a stringlist. Each time you enter a room t ...
  Topic: Questions about the the zMapper
kognesty

Replies: 1
Views: 6090

PostForum: zMUD General Discussion   Posted: Mon Apr 01, 2002 7:27 am   Subject: Questions about the the zMapper
Now not to sound condisending but the forum for this topic really should be zMapper forum. Okay now down to business. The new zMapper is not the program to ask this question about, all zMapper is is ...
  Topic: Lost Connections
kognesty

Replies: 2
Views: 5270

PostForum: zMUD General Discussion   Posted: Thu Mar 28, 2002 6:56 pm   Subject: Lost Connections
There are some really fundamental things you can try out. One would be to uninstall zMUD completely and re-install and see how that affects your connection issues. If you've upgraded to windows xp f ...
  Topic: grab any text send to mud
kognesty

Replies: 6
Views: 7087

PostForum: zMUD General Discussion   Posted: Thu Mar 28, 2002 7:53 am   Subject: grab any text send to mud
Now I am not saying this is going to work but if you are simply trying to send hide everytime you send a command to the mud how about doing it this way and I might add this is a big time cheat of a wa ...
  Topic: Identify Script & Duplicates
kognesty

Replies: 1
Views: 4523

PostForum: zMUD General Discussion   Posted: Thu Mar 28, 2002 7:09 am   Subject: Identify Script & Duplicates
From my personal id database script this is part of an alias that is triggered on a blank line, as apposed to putting the whole mess in the $ trigger, I hope this will help you

#VAR dbCompare %quer ...
  Topic: Automapper problems/suggestions
kognesty

Replies: 14
Views: 27610

PostForum: zMUD General Discussion   Posted: Thu Mar 28, 2002 6:30 am   Subject: Automapper problems/suggestions
Pattern is: (*) ~" And exit came back with N E W, so I know it works.

  Topic: color help
kognesty

Replies: 4
Views: 10373

PostForum: zMUD General Discussion   Posted: Thu Mar 28, 2002 12:07 am   Subject: color help
This sounds like a set of triggers, one to turn on the color change, and one to two it off. Then of course the trigger to change all text recieved into that color.
You can get away with a simple ali ...
  Topic: Automapper problems/suggestions
kognesty

Replies: 14
Views: 27610

PostForum: zMUD General Discussion   Posted: Wed Mar 27, 2002 10:05 pm   Subject: Automapper problems/suggestions
Within the confines of this fabulous automapper configuration screen you will find the exits section. Within this section there is an option to set exits to shorthand abriviations such as n e s w, fi ...
  Topic: Multiline Triggers?
kognesty

Replies: 4
Views: 5301

PostForum: zMUD General Discussion   Posted: Wed Mar 27, 2002 9:56 pm   Subject: Multiline Triggers?
I've posted earlier on this very same issue. With the newest version of zMUD you can use trigger states to trigger only on a specific sucsession of patterns. I.E. when the first line is triggered a ...
  Topic: Keep track the auto mapper
kognesty

Replies: 2
Views: 3933

PostForum: zMUD General Discussion   Posted: Wed Mar 27, 2002 9:48 pm   Subject: Keep track the auto mapper
As I have experienced, and this might not be true for everyone, the #MOVE command is used during mapping and fails miserably when in follow mode. However, this might be unique to my mud. So it might ...
  Topic: A beginner at scripting
kognesty

Replies: 1
Views: 4573

PostForum: zMUD General Discussion   Posted: Wed Mar 27, 2002 9:38 pm   Subject: A beginner at scripting
As a tidbit, or hint, look into setting up specific scripts for rooms. You can set the same script to every room in your map. In terms of moving and then fighting simply attach a movement command to ...
  Topic: Matching Multi-Line Patterns
kognesty

Replies: 3
Views: 5656

PostForum: zMUD General Discussion   Posted: Wed Mar 27, 2002 9:31 pm   Subject: Matching Multi-Line Patterns
If you have the latest version of zMUD, then you also have the new trigger setup. With this new setup you can combine two triggers into one, and have it set to match the first hi then turn on the sec ...
 
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