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  Topic: Request: Anyone could convert Tinyfugue script --> CMUD script?
hellokitty

Replies: 1
Views: 3517

PostForum: CMUD General Discussion   Posted: Thu Aug 26, 2010 4:00 pm   Subject: Request: Anyone could convert Tinyfugue script --> CMUD script?
It's a bit of a favor I admit, but I know it'll be worth it to ask here.

Please.

Thank you in advance.
  Topic: having trouble with CMUD's #ALL
hellokitty

Replies: 8
Views: 10283

PostForum: CMUD General Discussion   Posted: Thu Jul 29, 2010 6:31 pm   Subject: having trouble with CMUD's #ALL
I've tried it. The results are..

I have three chars, three screens open. Now with :say test, the two other screens said hi, but not the screen that I typed it in.

Any ideas?
  Topic: having trouble with CMUD's #ALL
hellokitty

Replies: 8
Views: 10283

PostForum: CMUD General Discussion   Posted: Thu Jul 29, 2010 6:15 pm   Subject: having trouble with CMUD's #ALL
Btw, I meant to mention this in another recent thread about the #ALL command and the fact that the :command syntax was not available in CMUD. So I'll post it to this thread instead.

Using a "Promp ...
  Topic: having trouble with CMUD's #ALL
hellokitty

Replies: 8
Views: 10283

PostForum: CMUD General Discussion   Posted: Thu Jul 29, 2010 5:16 pm   Subject: having trouble with CMUD's #ALL
It might be because its not enclosed in brackets... though im not possitive, try

#ALL {attackspell goblin}

shalimar, yeah that works. Now i'm attacking with the attackspell at the same time, but ...
  Topic: having trouble with CMUD's #ALL
hellokitty

Replies: 8
Views: 10283

PostForum: CMUD General Discussion   Posted: Thu Jul 29, 2010 2:46 pm   Subject: having trouble with CMUD's #ALL
I'm running on CMUD Pro 2.37, just switched over from ZMUD 7.21

now on CMUD, I'm running on two set of screens, and I do #ALL attackspell - it works fine with two chars firing out both of their att ...
  Topic: about #PATH #SLOW and #PAUSE
hellokitty

Replies: 1
Views: 4830

PostForum: zMUD General Discussion   Posted: Tue Jul 13, 2010 4:11 pm   Subject: about #PATH #SLOW and #PAUSE
so I have this path in Zmud Paths saved as:

Name: mobareaname
Path: ens10w
1.) The first thing I didn't get right was when I #SLOW mobareaname, it walks the first step which is east, walks east t ...
  Topic: WTB Zmud Stat Roller for 7.21, please help.
hellokitty

Replies: 4
Views: 12387

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2010 11:24 am   Subject: WTB Zmud Stat Roller for 7.21, please help.
My apologies for double post, but I have it figured out now after searching along with my dumb non-programming brain of mine.

Behold.

Pattern:
Str: %1 Int: %2 Wis: %3 Dex: %4 Con: %5

Comman ...
  Topic: WTB Zmud Stat Roller for 7.21, please help.
hellokitty

Replies: 4
Views: 12387

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2010 9:13 am   Subject: WTB Zmud Stat Roller for 7.21, please help.
been lurking around the forum for a stat roller, some looks very promising but when I try to adapt that to my game it fails to work.

Seemingly there seems to be two circumstance which is 1.) Trigge ...
 
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