| Author |
Message |
Topic: Request: Anyone could convert Tinyfugue script --> CMUD script? |
hellokitty
Replies: 1
Views: 3517
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Forum: CMUD General Discussion Posted: Thu Aug 26, 2010 4:00 pm Subject: Request: Anyone could convert Tinyfugue script --> CMUD script? |
It's a bit of a favor I admit, but I know it'll be worth it to ask here.
Please.
Thank you in advance. |
Topic: having trouble with CMUD's #ALL |
hellokitty
Replies: 8
Views: 10283
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Forum: CMUD General Discussion Posted: Thu Jul 29, 2010 6:31 pm Subject: having trouble with CMUD's #ALL |
I've tried it. The results are..
I have three chars, three screens open. Now with :say test, the two other screens said hi, but not the screen that I typed it in.
Any ideas? |
Topic: having trouble with CMUD's #ALL |
hellokitty
Replies: 8
Views: 10283
|
Forum: CMUD General Discussion Posted: Thu Jul 29, 2010 6:15 pm Subject: having trouble with CMUD's #ALL |
Btw, I meant to mention this in another recent thread about the #ALL command and the fact that the :command syntax was not available in CMUD. So I'll post it to this thread instead.
Using a "Promp ... |
Topic: having trouble with CMUD's #ALL |
hellokitty
Replies: 8
Views: 10283
|
Forum: CMUD General Discussion Posted: Thu Jul 29, 2010 5:16 pm Subject: having trouble with CMUD's #ALL |
It might be because its not enclosed in brackets... though im not possitive, try
#ALL {attackspell goblin}
shalimar, yeah that works. Now i'm attacking with the attackspell at the same time, but ... |
Topic: having trouble with CMUD's #ALL |
hellokitty
Replies: 8
Views: 10283
|
Forum: CMUD General Discussion Posted: Thu Jul 29, 2010 2:46 pm Subject: having trouble with CMUD's #ALL |
I'm running on CMUD Pro 2.37, just switched over from ZMUD 7.21
now on CMUD, I'm running on two set of screens, and I do #ALL attackspell - it works fine with two chars firing out both of their att ... |
Topic: about #PATH #SLOW and #PAUSE |
hellokitty
Replies: 1
Views: 4830
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Forum: zMUD General Discussion Posted: Tue Jul 13, 2010 4:11 pm Subject: about #PATH #SLOW and #PAUSE |
so I have this path in Zmud Paths saved as:
Name: mobareaname
Path: ens10w
1.) The first thing I didn't get right was when I #SLOW mobareaname, it walks the first step which is east, walks east t ... |
Topic: WTB Zmud Stat Roller for 7.21, please help. |
hellokitty
Replies: 4
Views: 12387
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Forum: zMUD General Discussion Posted: Fri Jun 25, 2010 11:24 am Subject: WTB Zmud Stat Roller for 7.21, please help. |
My apologies for double post, but I have it figured out now after searching along with my dumb non-programming brain of mine.
Behold.
Pattern:
Str: %1 Int: %2 Wis: %3 Dex: %4 Con: %5
Comman ... |
Topic: WTB Zmud Stat Roller for 7.21, please help. |
hellokitty
Replies: 4
Views: 12387
|
Forum: zMUD General Discussion Posted: Fri Jun 25, 2010 9:13 am Subject: WTB Zmud Stat Roller for 7.21, please help. |
been lurking around the forum for a stat roller, some looks very promising but when I try to adapt that to my game it fails to work.
Seemingly there seems to be two circumstance which is 1.) Trigge ... |
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